Icon | Name | |
---|---|---|
![]() | Burning Faith Insignia | The wearer's first melta weapon reload in a round costs 0 AP. The wearer's first melta weapon attack in combat does not count toward the attack limit per turn. |
![]() | Solid Shield Enarmes | The wearer can use Shield Swing with their shield against multiple enemies in the area. The wearer's shield attacks deal an additional +TGH bonus damage. |
![]() | Conversion Field | Whenever the wearer suffers a critical hit for the first time in a round, all damage from this hit is prevented. After that, a blinded negative effect is inflicted on all characters in a 2-cell radius around the wearer until the end of the wearer's next turn. |
![]() | Daemon Tool | Whenever the wearer deals warp damage, the damaged character also suffers burning (3). Burning effects inflicted by the wearer have their level increased by +Veil degradation. |
![]() | Aquila Pendant | Grants +10 Willpower. If the wearer has Conviction — Dogmatic, they also gain +5 Fellowship. |
![]() | Hope Pendant | Requires Iconoclast — Votary At the start of each turn (except for extra turns), the wearer gains +Resolve momentum for each ally (including themselves) with 50% or less wounds. |
![]() | Invigorating Resolve | Whenever the wearer and allies in a 2-cell radius gain momentum, they also gain an equal amount of temporary wounds. |
![]() | Laurels of Command | The wearer gains the Move, Move, Move! ability that costs 0 AP. The wearer and targets of Move, Move, Move! are immune to the slowed effect until the end of the round. |
![]() | Chartist's Pendant | The wearer gains +5 Fellowship and +10 Commerce. If the wearer has Dogmatic — Adherent or above, their Lore (Imperium) will depend on Fellowship instead of Intelligence, and they gain +10 Lore (Imperium). |
![]() | Synaptic Coagulator | The wearer gains +15 Intelligence. At the start of their turn, they suffer 1 direct damage. |
![]() | Omnissiah Holy Symbol | The wearer gains +20 Tech-Use and +20 Logic. They can also re-roll failed Tech-Use or Logic tests once per test. |
![]() | Sage Necklace | The wearer gains +15 Lore (Xenos) and + 15 Lore (Warp) |
![]() | Grace of the Oblivious | The wearer gains +5 Toughness if their Intelligence is less than 35. |
![]() | Slicing Symbol | Whenever the wearer uses Slash, Dash, or Kick, they gain +Wearer's AGI bonus MP and +(wearer's resolve / 2 + 1) momentum. |
![]() | Phoenix Gem | The wearer gains +20 Medicae and +20 Carouse. Whenever the wearer uses a medikit or a stimulant for the first time in a round, it costs 0 AP. |
![]() | Vortex Pendant | The wearer gains +5 Willpower each time they choose an ally or themselves as a target of an ability. This effect remains until the end of combat. Stacks. |
![]() | Withering Shard | The wearer's Strength, Toughness, and Agility are decreased by −15. The wearer can use heroic acts at 125 momentum instead of 175 and desperate measures at +50 momentum higher (capped at 100 momentum). The wearer is considered as having Heretical — Adherent if they do not yet have it. |
![]() | Wraithbone Necklace | Grants +10 Agility and Perception. ! For Asuryani and Drukhari only. |
![]() | Aether Amulet | Whenever the wearer deals damage to at least 2 enemies with one attack, they gain the effect of the Assassin's Elusive Shadow ability. |
![]() | The Vial of Falstow | At the start of combat, the wearer gains MP equal to their resolve. The wearer cannot be slowed. If the wearer has Dogmatic — Votary, they gain +2 resolve for each rank in Dogmatic and cannot be immobilised. |
![]() | Amulet of the Ravenous Star | In the first round of combat, the wearer's MP is doubled. |
![]() | Amulet of the Indomitable Spirit | Once per battle, whenever the wearer's wounds drop to 0, they regain 20% of their maximum wounds. |
![]() | Anatomist's Amulet | If the wearer inflicts the bleeding, burning, or toxin effect on a target, this target gets an additional +2 stacks of this effect. |
![]() | Ancient Xenomechanism | Whenever the wearer ends their turn, they deal (3 × INT bonus) energy damage (with INT armour penetration) to all adjacent creatures. If the number of damaged creatures exceeds 3, the wearer suffers the staggered effect. |
![]() | Blessed Bolter Casing | Single attacks with bolter weapons automatically hit the target. |
![]() | Blessing of the Warp Spider | Whenever the wearer kills an enemy or scores a critical hit, they gain +2 movement points on their next turn. |
![]() | Martyr's Bone Charm | If worn by a Death Cult assassin, when the wearer gains a stack of bloodblessed, they also gain +10 Toughness for 2 rounds. Does not stack. |
![]() | Charm of Bonded Souls | Requires Iconoclast — Votary Whenever the wearer's ally suffers damage, the wearer gains +1 stack of the bonded souls effect until the end of their next turn. Bonded Souls: the wearer gains a +2% bonus to damage for each stack of bonded souls. |
![]() | Burnt Aquila Pendant | Requires Conviction — Dogmatic |
![]() | Camaraderie Badge | When the wearer hits an enemy with a melee attack, the wearer's nearest ally gains (wearer's WP bonus + FEL bonus) temporary wounds. Note: temporary wounds granted by this item do not stack. |
![]() | Tarnished Breacher's Aquila | Enemies within the wearer's area of attack suffer −(2 × wearer's INT bonus)% dodge, and allies within the wearer's area of attack gain +(2 × wearer's INT bonus)% dodge for 1 round. |
![]() | Dashing Aquila | The wearer gains the Dash ability that costs 0 AP and can be performed twice per round. Whenever the wearer uses Dash, all adjacent enemies suffer −30 Perception until the start of the wearer's next turn. Does not stack. |
![]() | Unholy Relics | This amulet grants the wielder a +20 bonus to Coercion and a −5 penalty to Intelligence. |
![]() | Dust of Rending | A bag of strange dust that shimmers with impossible shades of colours that should not exist. |
![]() | Dissector's Amulet | All burning, bleeding, and toxin effects inflicted by the wearer have their power increased by +2. Whenever the wearer hits an enemy, that enemy will now suffer damage from all the burning, bleeding, and toxin effects inflicted on them every time that enemy is hit by an attack. |
![]() | Conmilitum Badge | When the wearer hits an enemy in melee range, all allies adjacent to the wearer gain (wearer's WP bonus + FEL bonus) temporary wounds and perform an attack of opportunity against the enemy hit by the wearer. |
![]() | Chirurgeon's Vow | The wearer's Toughness is increased by +(Medicae / 10). |
![]() | The Last Flash | Whenever an enemy makes an attack of opportunity against the wearer, that enemy must pass an Agility resistance test or become blinded for 1 round. |
![]() | Flashlight Emitter | Whenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 round. The wearer will perform their lowest cost AP attack against this enemy (including attacks with ranged weapons). |
![]() | Focus Incense | Each use of Revel in Slaughter increases the wearer's Perception by +10 until the end of combat. Stacks. |
![]() | For the Defence of Cadia | When the wearer of this badge gains a stack of versatility, they also gain +3 momentum. |
![]() | Fury Incarnate | Whenever the wearer is under the effect of Reckless Rush: - - - |
![]() | Gem of Dark Vitality | Requires Conviction — Heretical When veil degradation is above 15: |
![]() | Denial of Nightmares | If worn by a psyker, the wearer gains immunity to the horrors of the warp effect. |
![]() | Honour Insignia | If only one of the wearer's Combat Tactics area is active in combat, the wearer gains +20 Intelligence and Fellowship. |
![]() | Hypnotising Pendant | When the wearer successfully hits with a single-shot attack, the target suffers slowed until the wearer's next turn. |
![]() | Saint's Bone Charm | If worn by a Death Cult assassin, when the wearer gains a stack of bloodblessed, they also gain +20 Toughness for 2 rounds. Does not stack. |
![]() | The Princess of Efreet | If the wearer is a Cold Trader, they gain +FEL bonus to all skills. |
![]() | Officer's Aquila Pendant | The target of the wearer's Move, Move, Move! ability automatically reloads their current weapon and gains +1 AP. |
![]() | Cassia's Gift | As long as Cassia remains in the party, this amulet grants both the Rogue Trader and Cassia +(Cassia's WP bonus) to all their characteristics. |
![]() | Medal of Alacrity | When the wearer targets an ally with the Bring It Down! ability for the first time in combat, that ally gains +1 additional action point. |
![]() | Lady Theodora's Immaculacy | The wearer's Persuasion is increased by +(Commerce / 5). |
![]() | Unholy Shard | This amulet reduces all toxic damage suffered by its wearer by −50%. If the wearer has Heretical — Votary, they also heal Heretical rank wounds each time they suffer toxic damage. |
![]() | Onslaught Amulet | After the wearer uses Press the Advantage, if the wearer still has: - - - If the wearer already has the Undisputed Advantage talent, then using Press the Advantage will only spend 1/4 of the tactical advantage stacks instead of 1/2. |
![]() | Open Soul Pendant | The first use of each Navigator power in combat costs −1 AP less. |
![]() | Psychic Ward | While veil degradation is equal to or more than 10, the wearer deals +(WP bonus + PER bonus)% additional damage with all psychic powers. ! Can only be equipped by an unsanctioned psyker. |
![]() | Psy Focus | The wearer deals an additional +(5 × psy rating) warp damage with their melee attacks. Whenever the wearer suffers a critical hit, their dodge and armour is reduced by −30% until the end of combat. |
![]() | Missionary Oath | Once per combat, if the wearer does not use any abilities during their turn, they can end their turn to immediately grant all adjacent allies an extra turn with 1 AP. |
![]() | Relics of Unknown Saints | When the wearer has less than 50% wounds, every second attack against them is automatically dodged. The effect lasts for up to 2 rounds. |
![]() | Requiemator | Whenever the wearer kills their target with a melee attack, all enemies in a 2-cell range around the wearer suffer WP bonus mental damage. |
![]() | Soldier Aquila Pendant | Whenever the wearer hits with a ranged weapon within melee range, the target gains +1 stack of the perplexed effect. |
![]() | Starmist Scarf | If the wearer is not wearing any armour, at the start of combat, they gain +(20 + 4 × WP bonus)% dodge. The wearer's psy rating is increased by +2. |
![]() | Seeker of the Weak | All enemies suffering from burning, toxin, or bleeding suffer a −30% penalty to dodge. |
![]() | Sire's Patronage | The wearer can skip their turn to make an ally of their choice immune to all damage until the start of the wearer's next turn. ! Can only be used once per combat. |
![]() | Laughing God's Pendant | The wearer gains the Danse Macabre ability. |
![]() | Chain of Crystals | Grants a +10 bonus to Lore (Warp). Whenever the wearer hits a daemon or a psyker for the first time in combat, the target suffers −(Lore (Warp) / 10) Willpower and Perception and −1 psy rating until the end of combat. Does not stack. |
![]() | Warlord's Amulet | Grants +INT bonus% dodge to the wearer and their allies. |
![]() | Wolf Tooth Necklace | The wearer gains +15 Weapon Skill and Ballistic Skill while they have 85% wounds or more. |
![]() | Fang of Perdition | The wearer gains +15 Coercion and +15 Lore (Xenos). |
![]() | Yrliet's Charm | The wearer gains the In My Sights ability that costs 0 AP and provides: - - The wearer also gains Aeldari Weapon Proficiency. |
![]() | Thassertium Necklace | Whenever the wearer triggers perils of the warp, they gain +(5 × WP bonus) temporary wounds and do not provoke attacks of opportunity until the end of their turn. Whenever perils of the warp is triggered, a daemon is summoned. |
![]() | Ironclad Argument | The wearer gains +(4 × BS bonus) Coercion. |
![]() | Vox-Beacon | If the wearer is the Overseer, their first Overseer archetype ability in a round costs 0 AP. |
![]() | Dog Tag | When the wearer kills a target the first time in a round, they gain +10 to all characteristics until the end of the round. |
![]() | Adrenaline Injector | Once the wearer's wounds drop below 50% for the first time in combat, they immediately gain temporary wounds equal to their missing wounds. |
![]() | Ruby Splash | The wearer can use ranged weapons in melee range. The wearer's ranged attacks against adjacent targets gain +(3 × PER bonus)% critical hit chance. |