IconName
IconBurning Faith InsigniaThe wearer's first melta weapon reload in a round costs 0 AP. The wearer's first melta weapon attack in combat does not count toward the attack limit per turn.
IconSolid Shield EnarmesThe wearer can use Shield Swing with their shield against multiple enemies in the area. The wearer's shield attacks deal an additional +TGH bonus damage.
IconConversion FieldWhenever the wearer suffers a critical hit for the first time in a round, all damage from this hit is prevented.
After that, a blinded negative effect is inflicted on all characters in a 2-cell radius around the wearer until the end of the wearer's next turn.
IconDaemon ToolWhenever the wearer deals warp damage, the damaged character also suffers burning (3). Burning effects inflicted by the wearer have their level increased by +Veil degradation.
IconAquila PendantGrants +10 Willpower.
If the wearer has ConvictionDogmatic, they also gain +5 Fellowship.
IconHope PendantRequires Iconoclast — Votary
At the start of each turn (except for extra turns), the wearer gains +Resolve momentum for each ally (including themselves) with 50% or less wounds.
IconInvigorating ResolveWhenever the wearer and allies in a 2-cell radius gain momentum, they also gain an equal amount of temporary wounds.
IconLaurels of CommandThe wearer gains the Move, Move, Move! ability that costs 0 AP.
The wearer and targets of Move, Move, Move! are immune to the slowed effect until the end of the round.
IconChartist's PendantThe wearer gains +5 Fellowship and +10 Commerce.
If the wearer has Dogmatic — Adherent or above, their Lore (Imperium) will depend on Fellowship instead of Intelligence, and they gain +10 Lore (Imperium).
IconSynaptic CoagulatorThe wearer gains +15 Intelligence. At the start of their turn, they suffer 1 direct damage.
IconOmnissiah Holy SymbolThe wearer gains +20 Tech-Use and +20 Logic. They can also re-roll failed Tech-Use or Logic tests once per test.
IconSage NecklaceThe wearer gains +15 Lore (Xenos) and + 15 Lore (Warp)
IconGrace of the ObliviousThe wearer gains +5 Toughness if their Intelligence is less than 35.
IconSlicing SymbolWhenever the wearer uses Slash, Dash, or Kick, they gain +Wearer's AGI bonus MP and +(wearer's resolve / 2 + 1) momentum.
IconPhoenix GemThe wearer gains +20 Medicae and +20 Carouse.
Whenever the wearer uses a medikit or a stimulant for the first time in a round, it costs 0 AP.
IconVortex PendantThe wearer gains +5 Willpower each time they choose an ally or themselves as a target of an ability. This effect remains until the end of combat. Stacks.
IconWithering ShardThe wearer's Strength, Toughness, and Agility are decreased by −15.
The wearer can use heroic acts at 125 momentum instead of 175 and desperate measures at +50 momentum higher (capped at 100 momentum).
The wearer is considered as having Heretical — Adherent if they do not yet have it.
IconWraithbone NecklaceGrants +10 Agility and Perception.
! For Asuryani and Drukhari only.
IconAether AmuletWhenever the wearer deals damage to at least 2 enemies with one attack, they gain the effect of the Assassin's Elusive Shadow ability.
IconThe Vial of FalstowAt the start of combat, the wearer gains MP equal to their resolve.
The wearer cannot be slowed.
If the wearer has Dogmatic — Votary, they gain +2 resolve for each rank in Dogmatic and cannot be immobilised.
IconAmulet of the Ravenous StarIn the first round of combat, the wearer's MP is doubled.
IconAmulet of the Indomitable SpiritOnce per battle, whenever the wearer's wounds drop to 0, they regain 20% of their maximum wounds.
IconAnatomist's AmuletIf the wearer inflicts the bleeding, burning, or toxin effect on a target, this target gets an additional +2 stacks of this effect.
IconAncient XenomechanismWhenever the wearer ends their turn, they deal (3 × INT bonus) energy damage (with INT armour penetration) to all adjacent creatures.
If the number of damaged creatures exceeds 3, the wearer suffers the staggered effect.
IconBlessed Bolter CasingSingle attacks with bolter weapons automatically hit the target.
IconBlessing of the Warp SpiderWhenever the wearer kills an enemy or scores a critical hit, they gain +2 movement points on their next turn.
IconMartyr's Bone CharmIf worn by a Death Cult assassin, when the wearer gains a stack of bloodblessed, they also gain +10 Toughness for 2 rounds. Does not stack.
IconCharm of Bonded SoulsRequires Iconoclast — Votary
Whenever the wearer's ally suffers damage, the wearer gains +1 stack of the bonded souls effect until the end of their next turn.
Bonded Souls: the wearer gains a +2% bonus to damage for each stack of bonded souls.
IconBurnt Aquila PendantRequires ConvictionDogmatic
+1 damage against xenos and daemons
+Dogmatic rank fire damage against xenos and daemons
IconCamaraderie BadgeWhen the wearer hits an enemy with a melee attack, the wearer's nearest ally gains (wearer's WP bonus + FEL bonus) temporary wounds.
Note: temporary wounds granted by this item do not stack.
IconTarnished Breacher's AquilaEnemies within the wearer's area of attack suffer −(2 × wearer's INT bonus)% dodge, and allies within the wearer's area of attack gain +(2 × wearer's INT bonus)% dodge for 1 round.
IconDashing AquilaThe wearer gains the Dash ability that costs 0 AP and can be performed twice per round.
Whenever the wearer uses Dash, all adjacent enemies suffer −30 Perception until the start of the wearer's next turn.
Does not stack.
IconUnholy RelicsThis amulet grants the wielder a +20 bonus to Coercion and a −5 penalty to Intelligence.
IconDust of RendingA bag of strange dust that shimmers with impossible shades of colours that should not exist.
IconDissector's AmuletAll burning, bleeding, and toxin effects inflicted by the wearer have their power increased by +2.
Whenever the wearer hits an enemy, that enemy will now suffer damage from all the burning, bleeding, and toxin effects inflicted on them every time that enemy is hit by an attack.
IconConmilitum BadgeWhen the wearer hits an enemy in melee range, all allies adjacent to the wearer gain (wearer's WP bonus + FEL bonus) temporary wounds and perform an attack of opportunity against the enemy hit by the wearer.
IconChirurgeon's VowThe wearer's Toughness is increased by +(Medicae / 10).
IconThe Last FlashWhenever an enemy makes an attack of opportunity against the wearer, that enemy must pass an Agility resistance test or become blinded for 1 round.
IconFlashlight EmitterWhenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 round. The wearer will perform their lowest cost AP attack against this enemy (including attacks with ranged weapons).
IconFocus IncenseEach use of Revel in Slaughter increases the wearer's Perception by +10 until the end of combat. Stacks.
IconFor the Defence of CadiaWhen the wearer of this badge gains a stack of versatility, they also gain +3 momentum.
IconFury IncarnateWhenever the wearer is under the effect of Reckless Rush:
-All wearer's attacks gain +50% critical hit chance.
-The wearer gains +50% critical damage.
-All attacks against the wearer gain +50% critical hit chance and the wearer suffers +50% critical damage.
IconGem of Dark VitalityRequires ConvictionHeretical
+4 maximum wounds
When veil degradation is above 15:
+10 Toughness
Each round the wearer regenerates wounds equal to Wearer's Heretical rank
IconDenial of NightmaresIf worn by a psyker, the wearer gains immunity to the horrors of the warp effect.
IconHonour InsigniaIf only one of the wearer's Combat Tactics area is active in combat, the wearer gains +20 Intelligence and Fellowship.
IconHypnotising PendantWhen the wearer successfully hits with a single-shot attack, the target suffers slowed until the wearer's next turn.
IconSaint's Bone CharmIf worn by a Death Cult assassin, when the wearer gains a stack of bloodblessed, they also gain +20 Toughness for 2 rounds. Does not stack.
IconThe Princess of EfreetIf the wearer is a Cold Trader, they gain +FEL bonus to all skills.
IconOfficer's Aquila PendantThe target of the wearer's Move, Move, Move! ability automatically reloads their current weapon and gains +1 AP.
IconCassia's GiftAs long as Cassia remains in the party, this amulet grants both the Rogue Trader and Cassia +(Cassia's WP bonus) to all their characteristics.
IconMedal of AlacrityWhen the wearer targets an ally with the Bring It Down! ability for the first time in combat, that ally gains +1 additional action point.
IconLady Theodora's ImmaculacyThe wearer's Persuasion is increased by +(Commerce / 5).
IconUnholy ShardThis amulet reduces all toxic damage suffered by its wearer by −50%. If the wearer has Heretical — Votary, they also heal Heretical rank wounds each time they suffer toxic damage.
IconOnslaught AmuletAfter the wearer uses Press the Advantage, if the wearer still has:
-More than 5 tactical advantage stacks: the next attack ignores deflection.
-More than 10 tactical advantage stacks: also ignores cover.
-More than 15 tactical advantage stacks: also ignores dodge.
If the wearer already has the Undisputed Advantage talent, then using Press the Advantage will only spend 1/4 of the tactical advantage stacks instead of 1/2.
IconOpen Soul PendantThe first use of each Navigator power in combat costs −1 AP less.
IconPsychic WardWhile veil degradation is equal to or more than 10, the wearer deals +(WP bonus + PER bonus)% additional damage with all psychic powers.
! Can only be equipped by an unsanctioned psyker.
IconPsy FocusThe wearer deals an additional +(5 × psy rating) warp damage with their melee attacks.
Whenever the wearer suffers a critical hit, their dodge and armour is reduced by −30% until the end of combat.
IconMissionary OathOnce per combat, if the wearer does not use any abilities during their turn, they can end their turn to immediately grant all adjacent allies an extra turn with 1 AP.
IconRelics of Unknown SaintsWhen the wearer has less than 50% wounds, every second attack against them is automatically dodged. The effect lasts for up to 2 rounds.
IconRequiematorWhenever the wearer kills their target with a melee attack, all enemies in a 2-cell range around the wearer suffer WP bonus mental damage.
IconSoldier Aquila PendantWhenever the wearer hits with a ranged weapon within melee range, the target gains +1 stack of the perplexed effect.
IconStarmist ScarfIf the wearer is not wearing any armour, at the start of combat, they gain +(20 + 4 × WP bonus)% dodge.
The wearer's psy rating is increased by +2.
IconSeeker of the WeakAll enemies suffering from burning, toxin, or bleeding suffer a −30% penalty to dodge.
IconSire's PatronageThe wearer can skip their turn to make an ally of their choice immune to all damage until the start of the wearer's next turn.
! Can only be used once per combat.
IconLaughing God's PendantThe wearer gains the Danse Macabre ability.
IconChain of CrystalsGrants a +10 bonus to Lore (Warp).
Whenever the wearer hits a daemon or a psyker for the first time in combat, the target suffers −(Lore (Warp) / 10) Willpower and Perception and −1 psy rating until the end of combat. Does not stack.
IconWarlord's AmuletGrants +INT bonus% dodge to the wearer and their allies.
IconWolf Tooth NecklaceThe wearer gains +15 Weapon Skill and Ballistic Skill while they have 85% wounds or more.
IconFang of PerditionThe wearer gains +15 Coercion and +15 Lore (Xenos).
IconYrliet's CharmThe wearer gains the In My Sights ability that costs 0 AP and provides:
-Additional armour penetration equal to the wearer's Perception.
-Additional dodge reduction equal to the wearer's Ballistic Skill.
The wearer also gains Aeldari Weapon Proficiency.
IconThassertium NecklaceWhenever the wearer triggers perils of the warp, they gain +(5 × WP bonus) temporary wounds and do not provoke attacks of opportunity until the end of their turn. Whenever perils of the warp is triggered, a daemon is summoned.
IconIronclad ArgumentThe wearer gains +(4 × BS bonus) Coercion.
IconVox-BeaconIf the wearer is the Overseer, their first Overseer archetype ability in a round costs 0 AP.
IconDog TagWhen the wearer kills a target the first time in a round, they gain +10 to all characteristics until the end of the round.
IconAdrenaline InjectorOnce the wearer's wounds drop below 50% for the first time in combat, they immediately gain temporary wounds equal to their missing wounds.
IconRuby SplashThe wearer can use ranged weapons in melee range.
The wearer's ranged attacks against adjacent targets gain +(3 × PER bonus)% critical hit chance.