IconName
IconAbyssal ConduitEvery second use of a psyker staff's unique psychic power deals +(2 × WP bonus) additional damage.
IconAbyss Spinner GlovesAllies targeted by the wearer's abilities gain +20% of the wearer's armour penetration and +30% of the wearer's critical damage for 1 round.
If that ally scores a critical hit by the start of the wearer's next turn, the wearer's next attack is always a critical hit.
IconAdaptive GlovesIncreases the wearer's Weapon Skill by 10 and parry by 10%.
IconAugmented GlovesGrants the wearer +10 Weapon Skill and +5 Strength.
IconAvenger GauntletsAll attacks of opportunity deal an additional +AGI bonus damage.
IconTear-Blade GlovesThe wearer's damage is increased by +1% for every 2% of wounds lost.
IconGloves of Rapid DesolationIncreases the rate of fire of the wearer's weapon by +1. Each time an enemy is killed, perplexed is inflicted on all other enemies in a 2-cell radius.
IconClaws of the Black HuntWhenever the wearer performs a melee attack on an enemy, that attack inflicts +1 stack of the black hunt effect.
If an enemy has at least 1 stack of black hunt, each attack from an ally on that enemy inflicts 1 more stack of black hunt.
Each stack of black hunt grants +1% critical hit chance and +1% critical damage to all attacks against that creature.
IconCompensator GlovesThe wearer ignores weapon recoil while performing ranged burst attacks. The rate of fire of the wearer's weapon is increased by +(BS / 2)%. Rate of fire is rounded down to the nearest integer.
IconCrusade Plate GlovesWhenever the wearer deals damage with a heavy weapon to an enemy, that enemy suffers +1 stack of perplexed.
If 3 or more stacks of perplexed are already on the target, the wearer's attacks also inflict staggered for 2 rounds.
IconDeath Dealer GlovesThe wearer's damage is increased by +2% for each critical hit and for each enemy they killed until the end of combat.
IconElite Marksman GlovesThe wearer gains +15 Ballistic Skill.
IconEnforcer Light Carapace GlovesWhenever the wearer pushes an enemy with a melee attack, that enemy suffers −(3 × STR bonus)% armour and dodge until the wearer's next turn.
That enemy also must pass a Toughness resistance test with a −30 penalty or become immobilised until the wearer's next turn.
IconExoskeletal GlovesThe wearer gains +10 Strength and +5 Toughness.
IconFine Work GlovesThe wearer gains +25 Demolition and +25 Tech-Use.
IconGloves of EnduranceWhenever the wearer of these gloves suffers an injury or falls unconscious in combat, their allies gain a +1 bonus to damage until the end of combat.
IconXenohide GlovesGrants the wearer +10% parry and +10% area attack damage.
IconHeartseekers GlovesWhenever the wearer scores a critical hit for the first time in combat, the damage dealt by this critical hit is increased by +50%. This effect resets after they or their ally perform a heroic act or a desperate measure.
IconHeavy LiftersThe wearer gains +30 Strength.
If the wearer has not moved the previous turn, their ranged attacks with heavy weapons deal +50% damage until the end of the turn.
IconSlayer's DelightWhenever the wearer performs a single-target attack with a two-handed melee weapon, that attack deals +(3 × STR bonus) damage.
IconKnuckle-DustersThese knuckle-dusters grant the wearer a +10 bonus to Coercion.
IconMaster Surgeon GlovesThe wearer gains +25 Medicae.
Each time the wearer uses a medikit, it provides an additional +(INT bonus + AGI bonus) temporary wounds.
IconOperator's GlovesThe wearer gains a +3 bonus to Tech-Use.
IconOvercharge GlovesWhenever the wearer uses overcharge on a plasma weapon, that attack ignores enemy's deflection and deals +(2 × (INT bonus + BS bonus))% additional damage.
IconPain GripAll the wearer's melee attacks inflict bleeding (4). All bleeding effects inflicted by the wearer have their power increased by +2.
IconPlasmashaper GlovesThese gloves grant the wearer a +10 bonus to Tech-Use.
They also increase the damage of plasma weapons by +3.
IconPower GripsGrants +10 Strength.
IconRecoil GlovesThese gloves reduce the recoil of all automatic weapons by −50%.
IconRelished AnguishAt the end of the wearer's turn, they gain temporary wounds equal to the amount of collision damage inflicted by the wearer this turn.
IconSaboteur's GlovesGrants +15 bonus to Demolition.
IconRadiant GlovesThis item grants the wearer a +5 bonus to parry reduction. If the wearer has ConvictionIconoclast, all allies gain +(10 + 2 × Iconoclast rank)% hit chance against enemies adjacent to the wearer. The wearer automatically dodges allies' melee attacks.
IconSniper GlovesThe wearer deals +5% damage.
The wearer gains +5% critical hit chance to single shots and deadeye shots.
IconMarksman BracersThe wearer gains +10 Ballistic Skill and +25% critical damage.
IconHelliarch's GlovesThe wearer's attacks ignore targets' cover efficiency.
IconUndying RageEach melee attack performed by the wearer increases their armour by AGI bonus% until the start of their next turn.
IconWarp Conductor GlovesAfter triggering a psychic phenomena or perils of the warp:
-Wearer's psy rating is increased by +1 until the end of combat.
-Wearer gains momentum and temporary wounds equal to their resolve.
Can only be equipped by an unsanctioned psyker.
IconArsonist's BracersThese bracers grant the wearer a +5 bonus to Tech-Use and increase the damage from flame weapons by +3.
IconMaster Duellist's GlovesWhenever the wearer scores a critical hit with a ranged attack, their next attack against any target automatically hits and cannot be parried or dodged.
IconAvenger Tactical GauntletsWhenever an attack of opportunity is performed against the wearer, the wearer gains +1 stack of the vengeance effect.
Vengeance: the character's attacks of opportunity deal an additional +(AGI bonus × vengeance stacks) damage for each stack of the effect.
IconBladedancer's BracersEach hit made with Blade Dance increases the wearer's critical hit chance by +(2 × WS bonus)% until the end of the wearer's turn.
IconCrimson OblivionIf worn by a Death Cult assassin, whenever the wearer kills an enemy, that enemy explodes in a fountain of blood. The cells nearby are covered in blood as if affected by blood phial.
IconMetal Claw GlovesWhenever the wearer hits a target with a melee attack, the target's armour is reduced by −2% until the end of combat. Stacks.
IconDeflection GlovesThese gloves allow the wearer to parry melee attacks with their ranged weapon using Ballistic Skill instead of Weapon Skill.
IconExecutioner's GauntletsIncreases the critical damage of Where It Hurts (including the damage from the attack itself and from extra instances of damage-over-time effects) by +(Medicae / 5).
IconFreedom and VengeanceWhenever the wearer performs a non-burst attack with a pistol, that attack pushes the enemy by 2 cells.
If the wearer kills an enemy with a pistol attack, they immediately reload it. Each pistol reload grants +5% critical hit chance for pistol attacks.
IconGrenadier's GlovesUsing grenades costs −1 AP for the wearer. Enemies suffer +2 additional damage from the wearer's grenades.
IconThe Hand of AvoliusAfter a successful attack, these gauntlets grant the wearer a 50% chance to inflict the bleeding effect on enemies that fail a Toughness test.
If the wearer has Dogmatic — Adherent, the test is made with a −20 penalty.
IconBounty Hunter's GlovesWhenever the wearer kills a target marked as prey, they gain a +prey's difficulty tier% bonus to damage until the end of combat. This effect stacks.
IconHigh Spinner GlovesIncreases the critical damage of Where It Hurts (including the damage from the attack itself and from extra instances of damage-over-time effects) by +(Medicae / 3).
IconInevitable DemiseDoubles critical damage dealt by the wearer.
IconKasrkin GauntletsThese gauntlets grant the wearer a +10% bonus to critical hit chance. This bonus doubles if the wearer has not moved during their turn.
IconNoble Silk GlovesThe wearer gains a +5 bonus to Persuasion.
IconRiposte GlovesIf the wearer is an Assassin and successfully dodges or parries an enemy's attack, it automatically creates an additional opening on that enemy on the side closest to the wearer.
IconHarrowing GlovesWhen the wearer uses Intimidation, the targets inflicted with intimidated also gain the staggered effect for 1 round.
IconAstartes Power GlovesThe Space Marine's recoil is decreased by −(2 × STR bonus). The Space Marine's melee attacks also apply staggered on the targets if they fail a Toughness resistance test with a −(3 × STR bonus) penalty.
IconRedemption GauntletsEach of the wearer's melee attacks made against enemies under the effect of Expose Weakness reduces the enemy's Strength and Agility by −10.
IconBreacher's BracersWhenever the wearer pushes the target, the wearer's next attack against that target in the same round deals +10% damage. Stacks.
IconStabilising BracersWhen the wearer uses Run and Gun, they gain +(AGI bonus / 3) damage on their ranged attacks.
IconStabilising GauntletsWhen the wearer uses Run and Gun, they gain +(AGI bonus / 3) damage on their ranged attacks and do not suffer winded.
IconStalker GlovesIf the wearer's ranged attack hits an enemy, the wearer gains a +5% bonus to critical hit chance for the next ranged attack against the same enemy. Does not stack.
IconCommander's GlovesAt the end of the turn, the wearer gains stacks of tactical advantage equal to the number of enemies they hit during their turn.
IconThrice-Pioneer's BracersEvery time the wearer deals damage, the target's Weapon Skill and Ballistic Skill is reduced by −5 for 2 rounds. Stacks up to 6 times.
IconTorment BraceletsIf the wearer deals damage to an enemy, forcing that enemy to move, this enemy suffers (from 1 to 3) additional warp damage for each cell they were moved during the wearer's turn.
Heretical — Adherent: the additional warp damage is increased to (from 1 to 6).
IconApex Predator's GlovesIf the wearer has already gained a bonus from Hunt Down the Prey, whenever they kill a target marked as prey, they gain a stacking bonus from this ability once again. That bonus duplicates the highest tier bonus from Hunt Down the Prey that the wearer has already gained.
IconGloves of Unbearable TormentThe wearer gains +15 Coercion.
IconComposite GlovesIf the wearer has a shield equipped, whenever the wearer is hit (multiple hits in a burst are considered a single hit), the shield gains +5% block. Lasts until the end of round. Stacks up to 3 times.
IconServo-GauntletsDodge penalty of the wearer's armour is reduced by −10%.
If the wearer's Agility is 60 or more, that penalty is reduced by −15% instead.
IconIron GripWhile the wearer's familiar is adjacent to them, it successfully passes any tests in combat.
IconElastic GlovesFor the first time in a round, if the wearer kills 3 or more targets using a weapon area attack, that area attack does not spend MP and does not count toward the attack limit per turn.
IconSpiked GlovesThe wearer's melee attacks gain +15% armour penetration.
If the target's armour is less than or equal to the wearer's armour penetration, the target must pass a Toughness resistance test with a +20 bonus or suffer bleeding (4).