Icon | Name | Family | Heaviness | Holding Type | () : : | | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Bolt Pistol | 8 | 12 | 3 (20) | 10 | 0 | 0 | |||||
![]() | Bolt Pistol | 8 | 12 | 3 (20) | 10 | 0 | 0 | |||||
![]() | [Mezoa-Pattern] Bolt Pistol | 8 | 12 | 4 (20) | 15 | 0 | 0 | |||||
![]() | Deadly Precision | 14 | 16 | 3 (20) | 10 | 0 | 10 | Single-shot attacks with this pistol always score critical hits. | ||||
![]() | Astartes Bolt Pistol | 17 | 22 | 3 (25) | 20 | 0 | 0 | |||||
![]() | Bolt Pistol | 18 | 27 | 4 (20) | 20 | 0 | 0 | |||||
![]() | [Mezoa-Pattern] Astartes Bolt Pistol | 20 | 30 | 4 (30) | 20 | 0 | 0 | |||||
![]() | Burden of Servitude | 22 | 32 | 4 (25) | 25 | 0 | 10 | Burst attacks with this bolt pistol cost +1 AP more. After firing a burst attack, single-shot attacks with this bolt pistol gain +50% to damage until the end of combat. This effect stacks. | ||||
![]() | Inherent Blasphemy | 24 | 36 | 4 (15) | 25 | 0 | 0 | | Requires Heretical — Zealot This bolt pistol deals warp damage. | |||
![]() | Needle Pistol | 13 | 20 | 1 (10) | 30 | 0 | 0 | |||||
![]() | Needle Pistol | 13 | 20 | 1 (10) | 30 | 30 | 0 | Slows enemies and inflicts +1 stack of the fatigued effect. | ||||
![]() | Bloodburner | 13 | 20 | 1 (10) | 30 | 30 | 0 | Every hit from this pistol increases the level of damage-over-time effects suffered by the target by +5. Does not stack. | ||||
![]() | Bleeder Splinter Pistol | 8 | 12 | 3 (10) | 10 | 0 | 0 | This pistol is equipped with an unusual serum that thins the blood, inflicting bleeding (6). | ||||
![]() | Tyrant | 30 | 45 | 1 (10) | 30 | 30 | 0 | This pistol inflicts burning (10), bleeding (10), and toxin (10) on its targets. | ||||
![]() | Neuro Disruptor | 30 | 46 | 1 | 100 | 10 | 0 | |||||
![]() | Modified Splinter Pistol | 8 | 12 | 4 (10) | 20 | 0 | 0 | |||||
![]() | Splinter Pistol | 6 | 9 | 6 (10) | 25 | 0 | 0 | |||||
![]() | Agonising Splinter Pistol | 8 | 10 | 5 (10) | 20 | 0 | 0 | Deals double toxic damage. Each successful attack with this weapon increases the damage of the toxin effect suffered by a target by +1. | ||||
![]() | Kabalite Splinter Pistol | 10 | 15 | 4 (10) | 10 | 0 | 0 | |||||
![]() | Shuriken Pistol | 6 | 10 | 7 (5) | 15 | 0 | 0 | |||||
![]() | Improved Shuriken Pistol | 6 | 11 | 7 (5) | 15 | 0 | 0 | |||||
![]() | Venomous Splinter Pistol | 9 | 12 | 6 (10) | 25 | 0 | 0 | |||||
![]() | Upgraded Shuriken Pistol | 11 | 15 | 7 (5) | 15 | 0 | 0 | |||||
![]() | Hand Flamer | 5 | 9 | 1 | 5 | 0 | 0 | |||||
![]() | Reconstructed Flamer Pistol | 13 | 19 | 1 | 5 | 0 | 0 | When hit by this weapon, all melee attacks against the target gain +10% critical hit chance and +15% critical damage for 2 turns. | ||||
![]() | [Mezoa-Pattern] Hand Flamer | 13 | 21 | 1 | 5 | 0 | 0 | |||||
![]() | The Exploder | 19 | 28 | 1 | 5 | 0 | 0 | Whenever the wielder kills a target with this hand flamer, the target explodes, dealing (enemy's TGH bonus / 3) fire damage to all creatures in a 2-cell radius and applies burning (9). | ||||
![]() | [Mars-Pattern] Hand Flamer | 27 | 40 | 1 | 5 | 30 | 0 | |||||
![]() | Laspistol | 6 | 8 | 2 (10) | 5 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Heat Lance | 15 | 21 | 1 | 30 | 10 | 5 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Blast Pistol | 15 | 25 | 1 | 60 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | The Princess of Efreet | 7 | 10 | 3 (10) | 15 | 40 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Precise Laspistol | 6 | 8 | 4 (10) | 10 | 30 | 0 | This pistol has an additional single shot and a deadeye shot. | ||||
![]() | Hot Shot Laspistol | 8 | 11 | 3 (5) | 35 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Desolation Blast Pistol | 23 | 35 | 1 | 75 | 30 | 0 | Every hit from this pistol inflicts +1 stack of melting. | ||||
![]() | [Ryza-Pattern] Blast Pistol | 24 | 36 | 1 | 80 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Elite Blast Pistol | 26 | 40 | 1 | 70 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Quick-Firing Laspistol | 7 | 10 | 5 (20) | 10 | 30 | 0 | Burst shot's cost is decreased by −1 AP. First attack with this weapon in combat does not set attacks on cooldown. | ||||
![]() | Beggar's Weapon | 15 | 30 | 2 (10) | 10 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Assault Lasgun | 10 | 10 | 5 (10) | 495 | 30 | 0 | Every hit reduces deflection by −1. Stacks up to 3 times. | ||||
![]() | Laspistol | 14 | 20 | 4 (10) | 20 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Bloody Mentor | 12 | 12 | 6 (15) | 30 | 35 | 0 | Whenever the wielder hits an ally with this weapon, that ally gains +1 AP, +(FEL bonus / 2) MP, and +(2 × FEL bonus)% critical hit chance during their next turn. This bonus does not stack. | ||||
![]() | Hot Shot Laspistol | 15 | 25 | 4 (5) | 35 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Corrupted Inferno Pistol | 10 | 16 | 1 | 50 | 0 | 0 | This pistol increases the wielder's Coercion by +10 and does not require weapon proficiency to be wielded. | ||||
![]() | Inferno Pistol | 10 | 17 | 1 | 50 | 0 | 0 | |||||
![]() | [Mezoa-Pattern] Inferno Pistol | 30 | 40 | 1 | 60 | 0 | 0 | |||||
![]() | Virtuous Vindication | 35 | 50 | 1 | 80 | 0 | 0 | On hit, targets must perform a Toughness resistance test with a +10 bonus. If they fail, they suffer burning (24) and melting. Additionally, they are stunned for 1 turn. If they pass, they suffer burning (8) and melting. | ||||
![]() | Plasma Pistol | 9 | 13 | 1 | 30 | 0 | 0 | |||||
![]() | [Retobi-Pattern] Plasma Pistol | 15 | 19 | 1 | 40 | 0 | 0 | |||||
![]() | Massive Astartes Plasma Pistol | 25 | 33 | 1 | 50 | 0 | 0 | |||||
![]() | [Sol-Pattern] Plasma Pistol | 25 | 39 | 1 | 50 | 0 | 0 | |||||
![]() | Astartes Plasma Pistol | 35 | 40 | 1 | 45 | 0 | 0 | |||||
![]() | Blessed Lamp of Petrakara | 30 | 45 | 1 | 50 | 0 | 0 | | This plasma pistol's overcharged attacks always cause a plasma explosion. This plasma explosion deals an additional +5 warp damage for every rank of the wielder's Conviction — Heretical. | |||
![]() | Stub Revolver | 7 | 11 | 1 (15) | 15 | 0 | 15 | |||||
![]() | Dead Shot Stub Revolver | 8 | 16 | 1 (15) | 15 | 0 | 15 | |||||
![]() | Stub Revolver | 7 | 11 | 2 (15) | 15 | 0 | 0 | |||||
![]() | Well-Maintained Stub Revolver | 7 | 12 | 2 (15) | 15 | 0 | 0 | |||||
![]() | Scrappy Autopistol | 4 | 6 | 4 (15) | 0 | 0 | 0 | |||||
![]() | Autopistol | 3 | 4 | 6 (15) | 5 | 0 | 0 | |||||
![]() | Gift From Beyond the Grave | 7 | 14 | 2 (15) | 5 | 0 | 0 | |||||
![]() | Promise of Freedom | 5 | 8 | 4 (5) | 50 | 0 | 0 | Every hit from this weapon inflicts +1 stack of fatigued on the target for 1 round if the target fails a Toughness resistance test. | ||||
![]() | Improved Autopistol | 4 | 5 | 6 (15) | 5 | 0 | 0 | |||||
![]() | Autopistol | 4 | 6 | 6 (15) | 10 | 0 | 0 | |||||
![]() | Heirloom Autopistol | 4 | 6 | 6 (15) | 10 | 0 | 0 | This autopistol can be used as if the wielder has the Dual-Weapon Combat talent. | ||||
![]() | Promise of Retribution | 8 | 12 | 3 (5) | 30 | 0 | 0 | This weapon deals an additional +BS bonus direct damage to the target for each stack of fatigued suffered by that target. | ||||
![]() | Ripper Autopistol | 3 | 5 | 8 (15) | 10 | 0 | 0 | |||||
![]() | [Orthlack-Pattern] Stub Revolver | 10 | 14 | 3 (15) | 15 | 0 | 0 | |||||
![]() | Orthlak Mark IV | 5 | 8 | 6 (15) | 10 | 0 | 0 | |||||
![]() | [Mezoa-Pattern] Autopistol | 6 | 10 | 6 (15) | 5 | 0 | 0 | |||||
![]() | Assassin's Pistol | 10 | 16 | 6 (15) | 15 | 0 | 0 | This pistol deals double damage to adjacent enemies. | ||||
![]() | Anti-Vehicle Revolver | 20 | 33 | 3 (15) | 45 | 0 | 0 | On a successful hit, the shot explodes, dealing 20 impact damage to everyone in the area of effect around the target. | ||||
![]() | Daredevil Pistol | 9 | 13 | 8 (15) | 10 | 0 | 0 | This pistol has a special attack that costs 0 AP, has increased rate of fire, and ends the wielder's turn. | ||||
![]() | Foehammer | 9 | 14 | 1 | 10 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | [Retobi-Pattern] Foehammer | 11 | 21 | 1 | 10 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | Adeptus Arbites Foehammer | 12 | 20 | 1 | 10 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | [Ryza-Pattern] Foehammer | 15 | 23 | 1 | 15 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | Bloody Vigil | 25 | 30 | 1 | 10 | 0 | 0 | The first Fulminating Shot, Grisly Adjudication, or Double Slug from this weapon per turn costs 1 AP and gains an additional +(Coercion / 5)% critical hit chance. | ||||
![]() | Bone-Shatterer | 27 | 40 | 1 | 15 | 0 | 0 | All types of physical damage dealt to targets hit by this shotgun pistol are increased by +33% for 2 rounds. | ||||
![]() | Arbites Underarm Foehammer | 30 | 40 | 1 | 10 | 0 | 0 | When the wielder kills the target with a melee attack for the first time in a round, they gain +1 free ranged attack from this weapon until the end of their turn. | ||||
![]() | Advanced Adeptus Arbites Foehammer | 33 | 40 | 1 | 15 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | The Rack | 35 | 40 | 1 | 10 | 0 | 0 | The wielder can make a free attack with this weapon if they shot from the Ruin on the same turn. | ||||
![]() | The Ruin | 35 | 40 | 1 | 10 | 0 | 0 | The wielder can make a free attack with this weapon if they shot from the Rack on the same turn. | ||||
![]() | Unfading Valour | 6 | 10 | 4 (40) | 15 | 0 | 0 | |||||
![]() | Bolter | 9 | 14 | 3 (25) | 15 | 0 | 0 | |||||
![]() | Bolter | 9 | 14 | 3 (25) | 15 | 0 | 0 | |||||
![]() | Bolter | 9 | 14 | 3 (25) | 15 | 0 | 0 | |||||
![]() | Bolter | 9 | 14 | 3 (25) | 15 | 0 | 0 | |||||
![]() | Modified Bolter | 7 | 12 | 4 (25) | 15 | 0 | 0 | |||||
![]() | Bolter | 10 | 16 | 4 (25) | 15 | 0 | 0 | |||||
![]() | Imperial Pride | 11 | 17 | 4 (25) | 15 | 0 | 0 | Damage against xenos, psykers, and servants of Chaos is increased by +4. | ||||
![]() | Bringer of Terror | 6 | 9 | 8 (40) | 20 | 0 | 0 | |||||
![]() | Heavy Bolter | 6 | 10 | 8 (40) | 25 | 0 | 0 | |||||
![]() | Storm Bolter | 10 | 14 | 6 (25) | 20 | 0 | 0 | |||||
![]() | Precise Bolter | 15 | 21 | 4 (25) | 15 | 0 | 10 | |||||
![]() | Astartes Bolter | 25 | 35 | 3 (25) | 25 | 0 | 0 | |||||
![]() | Improved Heavy Bolter | 12 | 18 | 6 (35) | 25 | 0 | 0 | Each kill with this weapon increases its rate of fire by +1. | ||||
![]() | Bolter | 19 | 27 | 4 (25) | 20 | 0 | 0 | |||||
![]() | Hymn of Vehemence | 20 | 30 | 4 (30) | 20 | 0 | 0 | War Hymn and Furious Recital increase the rate of fire of this bolter by the number of enemies affected by War Hymn or Furious Recital. | ||||
![]() | Unhallowed Bellow | 10 | 15 | 8 (40) | 25 | 0 | 0 | | A successful hit with this weapon randomly applies one of the following negative effects: bleeding, toxin, burning, perplexed, staggered, blinded, fatigued, immobilised. | |||
![]() | Annihilating Astartes Bolter | 30 | 45 | 3 (25) | 25 | 0 | 0 | | Each critical hit with this bolter increases critical damage by +10% until the end of combat. | |||
![]() | Astartes Storm Bolter | 20 | 25 | 6 (35) | 20 | 0 | 0 | |||||
![]() | Unshakeable Tenet | 27 | 41 | 4 (25) | 25 | 0 | 0 | The wielder of this bolter has a 10% chance to regain +1 AP after a successful hit. If AP was regained this way for the first time this turn, this attack has no cooldown. | ||||
![]() | They Shall Weep | 27 | 41 | 4 (25) | 25 | 0 | 0 | Each shot with this bolter deals an additional +(5 × BS bonus) rending damage with 40% armour penetration to all characters adjacent to the target. | ||||
![]() | Acid Spitter | 6 | 7 | 1 | 0 | 5 | 0 | At the start of their turn, targets immobilised by this webber suffer 10 toxic damage and +1 stack of melting. Both effects last until the end of combat. | ||||
![]() | Webber | 6 | 8 | 1 | 0 | 10 | 0 | |||||
![]() | Improvised Webber | 6 | 10 | 1 | 0 | 5 | 0 | |||||
![]() | Needle Rifle | 12 | 17 | 1 (10) | 40 | 0 | 10 | |||||
![]() | The Spider's Web | 10 | 20 | 1 | 0 | 5 | 0 | This webber's area attacks cost 1 AP. If this weapon's single-shot attack immobilises a target, it must pass an Agility resistance test with a +20 bonus or suffer cannot attack for 1 round. | ||||
![]() | Needle Rifle | 15 | 23 | 1 (10) | 40 | 0 | 10 | |||||
![]() | The Roar | 15 | 23 | 1 (10) | 40 | 0 | 10 | Targets hit by this rifle are forced to move 2 cells away from the shooter. | ||||
![]() | Well-Maintained Webber | 17 | 25 | 1 | 0 | 10 | 0 | |||||
![]() | [Mezoa-Pattern] Hexrifle | 18 | 28 | 1 (10) | 20 | 0 | 25 | When this shot hits, it poisons the target with a viral toxin for 3 rounds if the enemy fails a Toughness resistance test. | ||||
![]() | Hexrifle | 22 | 25 | 1 (10) | 15 | 0 | 25 | |||||
![]() | Star Blight | 19 | 29 | 1 (10) | 15 | 0 | 25 | This rifle inflicts fatigued and slowed on the target. | ||||
![]() | Improved Webber | 20 | 30 | 1 | 0 | 10 | 0 | |||||
![]() | Bloodblight Hexrifle | 22 | 30 | 1 (10) | 15 | 0 | 20 | Attacks of this rifle inflict the bloodblight effect on the target. Bloodblight: at the beginning of the target's turn all creatures in a 2-cell radius suffer the bloodblight effect. If these creatures suffer impact, piercing, or rending damage, they also suffer an additional +4 direct damage and bleeding (4). | ||||
![]() | Shardcarbine | 7 | 8 | 4 (7) | 15 | 0 | 0 | |||||
![]() | Strangler Webber | 30 | 40 | 1 | 0 | 10 | 0 | In addition to the webber attack effects, the target suffers a −20 penalty to Weapon Skill and cannot perform attacks of opportunity. These penalties last for 2 rounds. | ||||
![]() | Pacification Webber | 35 | 40 | 1 | 0 | 10 | 0 | Targets hit by this webber suffer −30 Weapon Skill and Ballistic Skill. At the start of their turn, they must pass an Agility resistance test with a −10 penalty to remove this effect. | ||||
![]() | Piercing Splinter Cannon | 5 | 6 | 7 (40) | 35 | 0 | 0 | |||||
![]() | Long Splinter Rifle | 18 | 22 | 2 (10) | 20 | 0 | 10 | |||||
![]() | Gorenov's Masterpiece | 35 | 50 | 1 (10) | 30 | 30 | 0 | Every hit from this weapon forces a target to move 2 cells away from the shooter. If the target is suffering from burning, bleeding, or toxin, the level of these effects increases by +10. Does not stack. | ||||
![]() | Splinter Cannon | 5 | 6 | 9 (40) | 10 | 0 | 0 | |||||
![]() | Life Sunderer | 5 | 6 | 9 (40) | 10 | 0 | 0 | Attacks with Life Sunderer grant +50% to overpenetration. | ||||
![]() | Splinter Rifle | 8 | 10 | 6 (7) | 25 | 0 | 0 | |||||
![]() | Kabalite Splinter Rifle | 12 | 16 | 4 (10) | 15 | 0 | 0 | |||||
![]() | Shuriken Catapult | 6 | 9 | 8 (5) | 20 | 0 | 0 | |||||
![]() | Shuriken Cannon | 4 | 7 | 11 (40) | 10 | 0 | 0 | |||||
![]() | Sweet Perdition | 7 | 11 | 7 (7) | 15 | 0 | 0 | On hit: if the target is suffering from toxin and fails the corresponding Toughness resistance test with −25 penalty, it suffers an additional (from 15 to 20) mental damage. | ||||
![]() | Modified Splinter Rifle | 10 | 13 | 6 (7) | 20 | 0 | 0 | |||||
![]() | Modified Shardcarbine | 15 | 20 | 4 (7) | 15 | 0 | 0 | |||||
![]() | Quickeye Splinter Rifle | 28 | 42 | 2 (10) | 20 | 0 | 10 | |||||
![]() | Rune-Carved Shuriken Cannon | 6 | 7 | 12 (50) | 20 | 0 | 0 | |||||
![]() | Violent Splinter Cannon | 8 | 12 | 8 (50) | 20 | 0 | 0 | |||||
![]() | Deadshot Splinter Rifle | 25 | 35 | 6 (7) | 20 | 0 | 0 | This rifle has deadeye shot. Deadeye shot deals additional damage equal to (wielder's BS bonus + target's toxin level). | ||||
![]() | Arc Rifle | 10 | 15 | 1 | 10 | 0 | 0 | Whenever the wielder hits a target with the arc rifle, they also attack all targets within 2 cells of the main target. | ||||
![]() | [Mezoa-Pattern] Arc Rifle | 13 | 20 | 1 | 30 | 0 | 0 | Whenever the wielder hits a target with the arc rifle, they also attack all targets within 2 cells of the main target. | ||||
![]() | Alpha's Arc Rifle | 28 | 32 | 1 | 15 | 0 | 0 | On a successful hit with this weapon, the wielder also attacks all targets in a 4-cell radius around the target. | ||||
![]() | Corpuscarii Oath | 30 | 40 | 1 | 25 | 0 | 0 | Enemies that are hit by this weapon suffer an irradiated effect that lasts for 3 turns, decreasing all healing received by −50%. Also prevents using Reanimation Protocol for 3 rounds. | ||||
![]() | Flamer | 9 | 14 | 1 | 5 | 0 | 0 | Flame weapons have 2 special area attacks with different areas of effect. | ||||
![]() | Flamer | 9 | 14 | 1 | 5 | 0 | 0 | Flame weapons have 2 special area attacks with different areas of effect. | ||||
![]() | Unstable Flamer | 12 | 18 | 1 | 5 | 0 | 0 | Flame weapons have 2 special area attacks with different areas of effect. | ||||
![]() | Vindictor Flamer | 15 | 20 | 1 | 5 | 0 | 0 | Flame weapons have 2 special area attacks with different areas of effect. | ||||
![]() | Fiery Retribution | 16 | 24 | 1 | 10 | 0 | 0 | This heavy flamer has an additional area attack called Scorching Retribution. | ||||
![]() | Heavy Flamer | 18 | 26 | 1 | 10 | 0 | 0 | Flame weapons have 2 special area attacks with different areas of effect. | ||||
![]() | Infernical | 22 | 33 | 1 | 5 | 0 | 0 | The armour penetration of this flamer is increased by +4%, but it does not inflict the burning effect. | ||||
![]() | Astartes Flamer | 23 | 34 | 1 | 10 | 0 | 0 | Flame weapons have 2 special area attacks with different areas of effect. | ||||
![]() | Breath of Purgation | 23 | 34 | 1 | 15 | 0 | 0 | | For each target hit by this flamer's attack, the power of burning inflicted by this flamer's attacks is increased by +3 until the end of combat. | |||
![]() | [Mars-Pattern] Flamer | 29 | 44 | 1 | 5 | 30 | 0 | Flame weapons have 2 special area attacks with different areas of effect. | ||||
![]() | Undertaker | 30 | 45 | 1 | 5 | 0 | 0 | Whenever any creature in combat suffers lethal damage from burning, the wielder deals +30% more damage with this weapon for 1 round. Does not stack. | ||||
![]() | Judex | 40 | 44 | 1 | 10 | 0 | 0 | If a target hit by this flamer's attack is suffering from burning at the end of its turn, that target explodes, inflicting burning of the same level on all enemies in a 3-cell radius. That target must pass a Willpower resistance test with a −15 penalty or fall unconscious for 1 round. | ||||
![]() | Insatiable | 35 | 50 | 1 | 5 | 0 | 0 | Melee attacks from this weapon against burning targets deal +(5 × target's burning level)% more damage. | ||||
![]() | Toxic Flamer | 35 | 52 | 1 | 0 | 0 | 0 | This flamer's attacks also inflict toxin at the same level as burning is inflicted. | ||||
![]() | [Mars-Pattern] Astartes Flamer | 40 | 55 | 1 | 10 | 0 | 0 | Flame weapons have 2 special area attacks with different areas of effect. | ||||
![]() | Purging Fury | 45 | 74 | 1 | 15 | 0 | 0 | The first attack with this flamer in combat deals additional direct damage to xenos, psykers, and daemons, equal to 10% of the target's maximum wounds. The burning effect applied by this flamer deals additional damage equal to 2% of the target's maximum wounds to xenos, psykers, and daemons. | ||||
![]() | Triumph of the Stalwart | 50 | 75 | 1 | 15 | 0 | 0 | When attacking xenos and daemons with this flamer, the power of burning inflicted by its attacks is increased by +20. | ||||
![]() | The Pyre | 60 | 90 | 1 | 20 | 0 | 0 | |||||
![]() | Longlas | 15 | 18 | 1 | 15 | 30 | 25 | A deadeye shot from this longlas stuns the target for 1 round if the target fails a Toughness resistance test. | ||||
![]() | Longlas | 14 | 20 | 1 | 15 | 30 | 25 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Aeldari Long Rifle | 18 | 21 | 1 | 20 | 30 | 20 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Scrappy Lasgun | 4 | 6 | 4 (10) | 5 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Dream's Infinity | 19 | 22 | 1 | 20 | 30 | 20 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Wanderer's Portent | 20 | 25 | 1 | 20 | 30 | 20 | This rifle can only perform deadeye shot attacks. Whenever the wielder scores a critical hit with a single-shot attack, they gain an additional attack this turn. | ||||
![]() | Dark Lance | 20 | 28 | 1 | 60 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Lasgun | 5 | 7 | 4 (10) | 5 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Blaster | 20 | 32 | 1 | 50 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Blaster | 20 | 32 | 1 | 50 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Ynnealith | 25 | 28 | 1 | 30 | 30 | 20 | Dodge reduction against Drukhari and Aeldari is increased by +40%. | ||||
![]() | [Mezoa-Pattern] Long Rifle | 22 | 32 | 1 | 20 | 30 | 20 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Bane of Sorrow | 22 | 32 | 1 | 10 | 30 | 20 | This rifle deals an additional +33% damage to Drukhari enemies. | ||||
![]() | Deadly Repeater | 22 | 32 | 1 | 15 | 30 | 25 | The wielder gains a 30% chance to gain one more attack action after a kill. | ||||
![]() | Lasgun | 6 | 8 | 4 (10) | 0 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Well-Maintained Lasgun | 6 | 8 | 4 (15) | 5 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Lasblaster | 23 | 34 | 1 | 20 | 30 | 25 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Silence of Sha'eil | 29 | 30 | 1 | 25 | 30 | 25 | Targets hit with this weapon must pass a Willpower resistance test with a +20 bonus or suffer psychosomatic trauma for 1 round. | ||||
![]() | Lilaethan's Calm | 25 | 40 | 1 | 20 | 30 | 25 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Pitch-Black Desolator | 25 | 40 | 1 | 50 | 30 | 0 | | This weapon inflicts a special immolation effect that inflicts burning (8) but cannot be removed until the end of combat. The target also must pass a Toughness resistance test with a +5 bonus or become stunned for 1 round. | |||
![]() | Modified Lasgun | 5 | 12 | 4 (20) | 10 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Suin Kaelean | 28 | 42 | 1 | 15 | 30 | 25 | When this weapon hits, the target must pass a Toughness Test with a −35 penalty or become blinded for 1 round. | ||||
![]() | Hot Shot Lasgun | 8 | 10 | 4 (10) | 25 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Trophy Lasgun | 10 | 14 | 3 (10) | 20 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Guardian Long Rifle | 30 | 45 | 1 | 35 | 30 | 20 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Eye of Hecaton | 30 | 45 | 1 | 35 | 30 | 20 | | Grants +5 MP after each attack and allows the wielder to move after attacking. If an attack with this weapon hits 3 or more targets, this attack has no cooldown. This rifle has +100% overpenetration. | |||
![]() | Stupor | 30 | 45 | 1 | 30 | 30 | 25 | Whenever a deadeye shot from this weapon deals critical damage, the target becomes stunned for 1 turn. | ||||
![]() | Hot Shot Lasgun | 9 | 11 | 4 (10) | 40 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Longlas | 33 | 49 | 1 | 25 | 30 | 25 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Crucible of Torment | 37 | 47 | 1 | 80 | 30 | 0 | This weapon has an additional extremely short-range ability (2 cells) and increased damage (50%). | ||||
![]() | Sworn Protector | 10 | 13 | 4 (10) | 30 | 30 | 0 | Requires Iconoclast — Adherent. Grants the wielder +1 to resolve for each enemy killed until the end of combat. | ||||
![]() | Precise Lasgun | 11 | 12 | 4 (10) | 10 | 30 | 10 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Grave Foreboding | 37 | 56 | 1 | 25 | 30 | 0 | This blaster deals an additional (10 + 2 × target's deflection) direct damage. | ||||
![]() | Lasgun | 10 | 14 | 4 (10) | 10 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Exitus Longlas | 40 | 60 | 1 | 30 | 30 | 50 | Grants +25% hit chance. If the wielder has at least Iconoclast — Zealot, damage is increased by +30% of current momentum. | ||||
![]() | Gaze of the Void | 45 | 55 | 1 | 80 | 30 | 10 | This weapon's attacks project additional rays, each dealing 30 energy damage to 3 random enemies in a 10-cell radius around the primary target. | ||||
![]() | Archeotech Lasgun | 12 | 17 | 4 (20) | 5 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Assault Lasgun | 10 | 15 | 5 (10) | 10 | 30 | 0 | Every hit reduces deflection by −1. Stacks up to 3 times. | ||||
![]() | [Mezoa-Pattern] Lasgun | 14 | 21 | 4 (10) | 20 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Implacable Tempest | 15 | 24 | 4 (10) | 15 | 30 | 0 | This lasgun deals an additional +(4 × BS bonus) damage to enemies with more than 60% armour. | ||||
![]() | Necrontech Hot Shot Lasgun | 30 | 35 | 4 (10) | 50 | 30 | 0 | Laser weapons are effective against targets in cover and targets with high dodge. | ||||
![]() | Fusion Gun | 16 | 26 | 1 | 60 | 20 | 0 | |||||
![]() | Meltagun | 18 | 24 | 1 | 50 | 0 | 0 | |||||
![]() | Melta Ultima | 20 | 26 | 1 | 75 | 0 | 0 | This melta weapon modified by the Adeptus Mechanicus has increased firepower and range. | ||||
![]() | Multi-Melta | 21 | 28 | 1 | 60 | 0 | 0 | |||||
![]() | The Ashen Breath | 20 | 30 | 1 | 40 | 20 | 0 | |||||
![]() | [Ryza-Pattern] Meltagun | 25 | 32 | 1 | 75 | 0 | 0 | |||||
![]() | Focus Meltagun | 25 | 32 | 1 | 70 | 0 | 0 | |||||
![]() | Archeotech Fusion Gun | 25 | 38 | 1 | 80 | 20 | 0 | Deals an additional +60% damage to burning enemies. | ||||
![]() | [Sol-Pattern] Meltagun | 25 | 46 | 1 | 85 | 0 | 0 | |||||
![]() | [Mars-Pattern] Meltagun | 30 | 46 | 1 | 85 | 0 | 0 | |||||
![]() | Cinder | 40 | 60 | 1 | 80 | 0 | 0 | Single target attack only. Ignores 7 deflection. | ||||
![]() | Eruption | 45 | 60 | 1 | 90 | 0 | 0 | All targets hit by this weapon's area attack deal 25 energy damage to everyone in a 2-cell radius. | ||||
![]() | Plasma Gun | 11 | 15 | 1 (30) | 35 | 0 | 0 | |||||
![]() | The Dark Marchesa | 15 | 20 | 1 (30) | 45 | 0 | 0 | This plasma rifle never overheats. | ||||
![]() | Heavy Plasma Gun | 18 | 23 | 1 (30) | 45 | 0 | 0 | |||||
![]() | Disintegrator Cannon | 20 | 23 | 1 (10) | 50 | 0 | 0 | |||||
![]() | [Mezoa-Pattern] Plasma Gun | 20 | 30 | 1 (30) | 55 | 0 | 0 | |||||
![]() | [Retobi-Pattern] Plasma Gun | 23 | 32 | 1 (30) | 50 | 0 | 0 | |||||
![]() | Ragefire Plasma Gun | 24 | 36 | 1 (30) | 50 | 0 | 0 | |||||
![]() | [Mars-Pattern] Plasma Gun | 30 | 40 | 1 (30) | 40 | 0 | 0 | |||||
![]() | Ancient Plasma Rifle | 30 | 45 | 1 (30) | 30 | 0 | 0 | Deals an additional +(2 × INT bonus) damage. | ||||
![]() | Incandescent Storm | 33 | 49 | 1 (30) | 60 | 0 | 0 | Every attack action with this plasma gun has a separate cooldown. All of this plasma gun's attack actions can be used in a single turn. | ||||
![]() | Overcharged Plasma Gun | 40 | 45 | 1 (30) | 45 | 0 | 0 | This plasma gun can only perform overcharged attack actions. Its damage is increased by +(5 × BS bonus)%. This plasma gun's plasma explosion deals two times more damage and is 15% more likely to happen. | ||||
![]() | Sniper Rifle | 12 | 16 | 1 | 15 | 10 | 30 | |||||
![]() | Well-Maintained Sniper Rifle | 12 | 17 | 1 | 15 | 10 | 30 | |||||
![]() | Stubcarbine | 12 | 18 | 1 (10) | 15 | 0 | 0 | |||||
![]() | Scrappy Autogun | 3 | 5 | 4 (15) | 5 | 0 | 0 | Solid projectile weapons have an increased (+50%) overpenetration. | ||||
![]() | Rebel's Sniper Rifle | 18 | 25 | 1 | 20 | 0 | 30 | |||||
![]() | Hunting Rifle | 20 | 26 | 1 | 15 | 0 | 40 | Deadeye shots fired by this rifle deal additional damage to larger enemies: - - - | ||||
![]() | Marksman Rifle | 21 | 25 | 1 | 15 | 0 | 20 | |||||
![]() | Autogun | 3 | 5 | 6 (15) | 10 | 0 | 0 | Solid projectile weapons have an increased (+50%) overpenetration. | ||||
![]() | [Mezoa-Pattern] Sniper Rifle | 20 | 30 | 1 | 20 | 10 | 30 | |||||
![]() | [Mezoa-Pattern] Autogun | 3 | 6 | 6 (15) | 10 | 0 | 0 | Solid projectile weapons have an increased (+50%) overpenetration. | ||||
![]() | Cruel Fate | 25 | 30 | 1 | 35 | 10 | 0 | This weapon gains +75% overpenetration. Whenever the wielder scores a critical hit, they regain +1 AP. | ||||
![]() | Sharpshooter Rifle | 24 | 36 | 1 | 20 | 0 | 40 | Deadeye shots fired by this rifle deal additional damage to larger enemies: - - - | ||||
![]() | [Retobi-Pattern] Sniper Rifle | 26 | 39 | 1 | 20 | 10 | 30 | |||||
![]() | [Retobi-Pattern] Sniper Rifle | 26 | 39 | 1 | 20 | 10 | 30 | |||||
![]() | Terrorax Slayer | 30 | 45 | 1 | 35 | 0 | 30 | This rifle's deadeye shot costs +1 AP more and deals triple damage against large targets (size 2×2 cells and larger). | ||||
![]() | Stolen Autocannon | 4 | 6 | 8 (50) | 20 | 0 | 0 | |||||
![]() | [Orthlack-Pattern] Autogun | 4 | 6 | 8 (15) | 10 | 0 | 0 | Solid projectile weapons have an increased (+50%) overpenetration. | ||||
![]() | [Civitas Pattern] Autogun | 5 | 8 | 7 (15) | 5 | 0 | 0 | Solid projectile weapons have an increased (+50%) overpenetration. | ||||
![]() | The Ripper | 5 | 7 | 8 (15) | 15 | 0 | 0 | Solid projectile weapons have an increased (+50%) overpenetration. | ||||
![]() | Righteous Anger | 9 | 12 | 5 (50) | 20 | 0 | 0 | Whenever the wielder makes a burst attack with this weapon, its rate of fire is increased by +2 (up to a maximum of +10). Stacks and lasts until the end of combat. | ||||
![]() | Gloomrifle | 42 | 65 | 1 | 40 | 0 | 40 | Damage from overpenetration is always equal to 100%. Deals an additional +(3 × target's deflection) damage. | ||||
![]() | Calibrated Heavy Stubber | 3 | 6 | 12 (50) | 5 | 0 | 0 | |||||
![]() | Righteous Anger | 4 | 7 | 10 (40) | 15 | 0 | 0 | |||||
![]() | Equaliser | 5 | 7 | 10 (35) | 15 | 0 | 0 | This weapon deals additional damage equal to the target's difficulty tier. | ||||
![]() | Autogun | 6 | 10 | 8 (15) | 10 | 0 | 0 | Solid projectile weapons have an increased (+50%) overpenetration. | ||||
![]() | Rapid-Fire Autogun | 7 | 10 | 8 (15) | 10 | 0 | 0 | Solid projectile weapons have an increased (+50%) overpenetration. | ||||
![]() | Heavy Enforcer Autocannon | 10 | 11 | 7 (50) | 20 | 0 | 0 | Targets hit with this weapon must pass a Toughness resistance test with a −10 penalty or be pushed 2 cells away. | ||||
![]() | Eroding Autogun | 10 | 12 | 8 (15) | 10 | 0 | 0 | Targets hit by this autogun suffer +20% more toxic damage until the end of combat. | ||||
![]() | Experimental Assault Rifle | 11 | 19 | 7 (15) | 15 | 0 | 5 | This rifle has 3 different burst attacks with different rate of fire and damage. Each round only one of these burst attacks is available, determined randomly. | ||||
![]() | Advanced Heavy Stubber | 10 | 11 | 10 (50) | 20 | 0 | 0 | Destructible cover hit by this stubber is instantly destroyed. Both destructible and indestructible covers are automatically overpenetrated. | ||||
![]() | Sturdy Shotgun | 7 | 10 | 1 | 10 | 0 | 0 | The wielder's critical hit chance is increased by +(Coercion / 5)% and armour penetration — by +Character level% against adjacent targets. | ||||
![]() | Shotgun | 10 | 15 | 1 | 10 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | Blast Wave | 10 | 15 | 1 | 10 | 0 | 0 | Shots from this shotgun push targets 3 cells away even if the shot misses. | ||||
![]() | Votary of the Lex Imperialis | 12 | 15 | 1 | 10 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | Adeptus Arbites Shotgun | 13 | 22 | 1 | 10 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | Combat Shotgun | 18 | 22 | 1 | 10 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | Combat Shotgun | 18 | 24 | 1 | 10 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | Crescendo | 20 | 23 | 1 | 10 | 5 | 0 | When the wielder parries an attack or hits 2 or more enemies with this shotgun's ranged area attack, they gain +1 attack until the start of their next turn. Does not stack. | ||||
![]() | Shredder Shotgun | 20 | 25 | 1 | 5 | 20 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | [Drusus Prime Pattern] Shotgun | 21 | 24 | 1 | 20 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | Nullifying Shotgun | 24 | 31 | 1 | 15 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | Shard Shotgun | 24 | 34 | 1 | 10 | 0 | 0 | Targets hit with this shotgun must pass a Toughness resistance test or become poisoned, suffering toxin (8) damage each turn. | ||||
![]() | Shotgun | 24 | 36 | 1 | 10 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | [Mars-Pattern] Shotgun | 27 | 35 | 1 | 10 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | Advanced Adeptus Arbites Shotgun | 30 | 40 | 1 | 15 | 0 | 0 | Shotguns knock enemies back when shot at effective range. | ||||
![]() | Final Chord | 30 | 40 | 1 | 10 | 0 | 0 | When shooting the last shell from this shotgun, this shot ignores the target's armour. That target must pass an Agility resistance test or become immobilised. | ||||
![]() | Hailstorm | 30 | 45 | 1 | 0 | 0 | 0 | This shotgun has an increased attack area. Its attacks deal +150% damage, but their hit chance is decreased by −50%. | ||||
![]() | Scoped Shotgun | 35 | 40 | 1 | 10 | 10 | 5 | This weapon has an additional single-target attack that deals double damage and pushes the target 5 cells away. For this attack, the minimal firing range is 2 cells, and the effective range is increased by +5. | ||||
![]() | [Sol-Pattern] Shotgun | 35 | 45 | 1 | 10 | 0 | 0 | |||||
![]() | Double-Barreled Shotgun | 70 | 100 | 2 | 1 | 33 | 0 | This shotgun never misses. | ||||
![]() | Full-Auto Shotgun | 45 | 55 | 6 | 10 | 0 | 0 | This weapon has a burst attack (4 AP) with a rate of fire equal to the number of shells in the magazine. When the wielder uses it, they become staggered for 1 round. Reloading costs 3 AP. |