IconNameFamily
Heaviness
Holding Type

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IconBolt Pistol8123 (20)1000
IconBolt Pistol8123 (20)1000
Icon[Mezoa-Pattern] Bolt Pistol8124 (20)1500
IconDeadly Precision14163 (20)10010 Single-shot attacks with this pistol always score critical hits.
IconAstartes Bolt Pistol17223 (25)2000
IconBolt Pistol18274 (20)2000
Icon[Mezoa-Pattern] Astartes Bolt Pistol20304 (30)2000
IconBurden of Servitude22324 (25)25010 Burst attacks with this bolt pistol cost +1 AP more. After firing a burst attack, single-shot attacks with this bolt pistol gain +50% to damage until the end of combat. This effect stacks.
IconInherent Blasphemy24364 (15)2500
Requires Heretical — Zealot
This bolt pistol deals warp damage.
IconNeedle Pistol13201 (10)3000
IconNeedle Pistol13201 (10)30300Slows enemies and inflicts +1 stack of the fatigued effect.
IconBloodburner13201 (10)30300Every hit from this pistol increases the level of damage-over-time effects suffered by the target by +5. Does not stack.
IconBleeder Splinter Pistol8123 (10)1000 This pistol is equipped with an unusual serum that thins the blood, inflicting bleeding (6).
IconTyrant30451 (10)30300This pistol inflicts burning (10), bleeding (10), and toxin (10) on its targets.
IconNeuro Disruptor30461 100100
IconModified Splinter Pistol8124 (10)2000
IconSplinter Pistol696 (10)2500
IconAgonising Splinter Pistol8105 (10)2000 Deals double toxic damage. Each successful attack with this weapon increases the damage of the toxin effect suffered by a target by +1.
IconKabalite Splinter Pistol10154 (10)1000
IconShuriken Pistol6107 (5)1500
IconImproved Shuriken Pistol6117 (5)1500
IconVenomous Splinter Pistol9126 (10)2500
IconUpgraded Shuriken Pistol11157 (5)1500
IconHand Flamer591 500
IconReconstructed Flamer Pistol13191 500 When hit by this weapon, all melee attacks against the target gain +10% critical hit chance and +15% critical damage for 2 turns.
Icon[Mezoa-Pattern] Hand Flamer13211 500
IconThe Exploder19281 500 Whenever the wielder kills a target with this hand flamer, the target explodes, dealing (enemy's TGH bonus / 3) fire damage to all creatures in a 2-cell radius and applies burning (9).
Icon[Mars-Pattern] Hand Flamer27401 5300
IconLaspistol682 (10)5300Laser weapons are effective against targets in cover and targets with high dodge.
IconHeat Lance15211 30105 Laser weapons are effective against targets in cover and targets with high dodge.
IconBlast Pistol15251 60300 Laser weapons are effective against targets in cover and targets with high dodge.
IconThe Princess of Efreet7103 (10)15400Laser weapons are effective against targets in cover and targets with high dodge.
IconPrecise Laspistol684 (10)10300This pistol has an additional single shot and a deadeye shot.
IconHot Shot Laspistol8113 (5)35300Laser weapons are effective against targets in cover and targets with high dodge.
IconDesolation Blast Pistol23351 75300 Every hit from this pistol inflicts +1 stack of melting.
Icon[Ryza-Pattern] Blast Pistol24361 80300 Laser weapons are effective against targets in cover and targets with high dodge.
IconElite Blast Pistol26401 70300 Laser weapons are effective against targets in cover and targets with high dodge.
IconQuick-Firing Laspistol7105 (20)10300Burst shot's cost is decreased by −1 AP. First attack with this weapon in combat does not set attacks on cooldown.
IconBeggar's Weapon15302 (10)10300Laser weapons are effective against targets in cover and targets with high dodge.
IconAssault Lasgun10105 (10)495300Every hit reduces deflection by −1. Stacks up to 3 times.
IconLaspistol14204 (10)20300Laser weapons are effective against targets in cover and targets with high dodge.
IconBloody Mentor12126 (15)30350Whenever the wielder hits an ally with this weapon, that ally gains +1 AP, +(FEL bonus / 2) MP, and +(2 × FEL bonus)% critical hit chance during their next turn. This bonus does not stack.
IconHot Shot Laspistol15254 (5)35300Laser weapons are effective against targets in cover and targets with high dodge.
IconCorrupted Inferno Pistol10161 5000 This pistol increases the wielder's Coercion by +10 and does not require weapon proficiency to be wielded.
IconInferno Pistol10171 5000
Icon[Mezoa-Pattern] Inferno Pistol30401 6000
IconVirtuous Vindication35501 8000 On hit, targets must perform a Toughness resistance test with a +10 bonus.
If they fail, they suffer burning (24) and melting. Additionally, they are stunned for 1 turn.
If they pass, they suffer burning (8) and melting.
IconPlasma Pistol9131 3000
Icon[Retobi-Pattern] Plasma Pistol15191 4000
IconMassive Astartes Plasma Pistol25331 5000
Icon[Sol-Pattern] Plasma Pistol25391 5000
IconAstartes Plasma Pistol35401 4500
IconBlessed Lamp of Petrakara30451 5000
This plasma pistol's overcharged attacks always cause a plasma explosion. This plasma explosion deals an additional +5 warp damage for every rank of the wielder's ConvictionHeretical.
IconStub Revolver7111 (15)15015
IconDead Shot Stub Revolver8161 (15)15015
IconStub Revolver7112 (15)1500
IconWell-Maintained Stub Revolver7122 (15)1500
IconScrappy Autopistol464 (15)000
IconAutopistol346 (15)500
IconGift From Beyond the Grave7142 (15)500
IconPromise of Freedom584 (5)5000Every hit from this weapon inflicts +1 stack of fatigued on the target for 1 round if the target fails a Toughness resistance test.
IconImproved Autopistol456 (15)500
IconAutopistol466 (15)1000
IconHeirloom Autopistol466 (15)1000This autopistol can be used as if the wielder has the Dual-Weapon Combat talent.
+5 Perception
+5 Ballistic Skill
IconPromise of Retribution8123 (5)3000This weapon deals an additional +BS bonus direct damage to the target for each stack of fatigued suffered by that target.
IconRipper Autopistol358 (15)1000
Icon[Orthlack-Pattern] Stub Revolver10143 (15)1500
IconOrthlak Mark IV586 (15)1000
Icon[Mezoa-Pattern] Autopistol6106 (15)500
IconAssassin's Pistol10166 (15)1500This pistol deals double damage to adjacent enemies.
IconAnti-Vehicle Revolver20333 (15)4500On a successful hit, the shot explodes, dealing 20 impact damage to everyone in the area of effect around the target.
IconDaredevil Pistol9138 (15)1000This pistol has a special attack that costs 0 AP, has increased rate of fire, and ends the wielder's turn.
IconFoehammer9141 1000Shotguns knock enemies back when shot at effective range.
Icon[Retobi-Pattern] Foehammer11211 1000Shotguns knock enemies back when shot at effective range.
IconAdeptus Arbites Foehammer12201 1000Shotguns knock enemies back when shot at effective range.
Icon[Ryza-Pattern] Foehammer15231 1500Shotguns knock enemies back when shot at effective range.
IconBloody Vigil25301 1000The first Fulminating Shot, Grisly Adjudication, or Double Slug from this weapon per turn costs 1 AP and gains an additional +(Coercion / 5)% critical hit chance.
IconBone-Shatterer27401 1500All types of physical damage dealt to targets hit by this shotgun pistol are increased by +33% for 2 rounds.
IconArbites Underarm Foehammer30401 1000When the wielder kills the target with a melee attack for the first time in a round, they gain +1 free ranged attack from this weapon until the end of their turn.
IconAdvanced Adeptus Arbites Foehammer33401 1500Shotguns knock enemies back when shot at effective range.
IconThe Rack35401 1000The wielder can make a free attack with this weapon if they shot from the Ruin on the same turn.
IconThe Ruin35401 1000The wielder can make a free attack with this weapon if they shot from the Rack on the same turn.
IconUnfading Valour6104 (40)1500
IconBolter9143 (25)1500
IconBolter9143 (25)1500
IconBolter9143 (25)1500
IconBolter9143 (25)1500
IconModified Bolter7124 (25)1500
IconBolter10164 (25)1500
IconImperial Pride11174 (25)1500 Damage against xenos, psykers, and servants of Chaos is increased by +4.
IconBringer of Terror698 (40)2000
IconHeavy Bolter6108 (40)2500
IconStorm Bolter10146 (25)2000
IconPrecise Bolter15214 (25)15010
IconAstartes Bolter25353 (25)2500
IconImproved Heavy Bolter12186 (35)2500Each kill with this weapon increases its rate of fire by +1.
IconBolter19274 (25)2000
IconHymn of Vehemence20304 (30)2000 War Hymn and Furious Recital increase the rate of fire of this bolter by the number of enemies affected by War Hymn or Furious Recital.
IconUnhallowed Bellow10158 (40)2500
A successful hit with this weapon randomly applies one of the following negative effects: bleeding, toxin, burning, perplexed, staggered, blinded, fatigued, immobilised.
IconAnnihilating Astartes Bolter30453 (25)2500
Each critical hit with this bolter increases critical damage by +10% until the end of combat.
IconAstartes Storm Bolter20256 (35)2000
IconUnshakeable Tenet27414 (25)2500 The wielder of this bolter has a 10% chance to regain +1 AP after a successful hit. If AP was regained this way for the first time this turn, this attack has no cooldown.
IconThey Shall Weep27414 (25)2500 Each shot with this bolter deals an additional +(5 × BS bonus) rending damage with 40% armour penetration to all characters adjacent to the target.
IconAcid Spitter671 050At the start of their turn, targets immobilised by this webber suffer 10 toxic damage and +1 stack of melting. Both effects last until the end of combat.
IconWebber681 0100
IconImprovised Webber6101 050
IconNeedle Rifle12171 (10)40010
IconThe Spider's Web10201 050This webber's area attacks cost 1 AP.
If this weapon's single-shot attack immobilises a target, it must pass an Agility resistance test with a +20 bonus or suffer cannot attack for 1 round.
IconNeedle Rifle15231 (10)40010
IconThe Roar15231 (10)40010Targets hit by this rifle are forced to move 2 cells away from the shooter.
IconWell-Maintained Webber17251 0100
Icon[Mezoa-Pattern] Hexrifle18281 (10)20025 When this shot hits, it poisons the target with a viral toxin for 3 rounds if the enemy fails a Toughness resistance test.
IconHexrifle22251 (10)15025
IconStar Blight19291 (10)15025 This rifle inflicts fatigued and slowed on the target.
IconImproved Webber20301 0100
IconBloodblight Hexrifle22301 (10)15020 Attacks of this rifle inflict the bloodblight effect on the target.
Bloodblight: at the beginning of the target's turn all creatures in a 2-cell radius suffer the bloodblight effect. If these creatures suffer impact, piercing, or rending damage, they also suffer an additional +4 direct damage and bleeding (4).
IconShardcarbine784 (7)1500
IconStrangler Webber30401 0100In addition to the webber attack effects, the target suffers a −20 penalty to Weapon Skill and cannot perform attacks of opportunity. These penalties last for 2 rounds.
IconPacification Webber35401 0100Targets hit by this webber suffer −30 Weapon Skill and Ballistic Skill. At the start of their turn, they must pass an Agility resistance test with a −10 penalty to remove this effect.
IconPiercing Splinter Cannon567 (40)3500
IconLong Splinter Rifle18222 (10)20010
IconGorenov's Masterpiece35501 (10)30300Every hit from this weapon forces a target to move 2 cells away from the shooter. If the target is suffering from burning, bleeding, or toxin, the level of these effects increases by +10. Does not stack.
IconSplinter Cannon569 (40)1000
IconLife Sunderer569 (40)1000 Attacks with Life Sunderer grant +50% to overpenetration.
IconSplinter Rifle8106 (7)2500
IconKabalite Splinter Rifle12164 (10)1500
IconShuriken Catapult698 (5)2000
IconShuriken Cannon4711 (40)1000
IconSweet Perdition7117 (7)1500 On hit: if the target is suffering from toxin and fails the corresponding Toughness resistance test with −25 penalty, it suffers an additional (from 15 to 20) mental damage.
IconModified Splinter Rifle10136 (7)2000
IconModified Shardcarbine15204 (7)1500
IconQuickeye Splinter Rifle28422 (10)20010
IconRune-Carved Shuriken Cannon6712 (50)2000
IconViolent Splinter Cannon8128 (50)2000
IconDeadshot Splinter Rifle25356 (7)2000 This rifle has deadeye shot. Deadeye shot deals additional damage equal to (wielder's BS bonus + target's toxin level).
IconArc Rifle10151 1000Whenever the wielder hits a target with the arc rifle, they also attack all targets within 2 cells of the main target.
Icon[Mezoa-Pattern] Arc Rifle13201 3000Whenever the wielder hits a target with the arc rifle, they also attack all targets within 2 cells of the main target.
IconAlpha's Arc Rifle28321 1500On a successful hit with this weapon, the wielder also attacks all targets in a 4-cell radius around the target.
IconCorpuscarii Oath30401 2500Enemies that are hit by this weapon suffer an irradiated effect that lasts for 3 turns, decreasing all healing received by −50%. Also prevents using Reanimation Protocol for 3 rounds.
IconFlamer9141 500 Flame weapons have 2 special area attacks with different areas of effect.
IconFlamer9141 500 Flame weapons have 2 special area attacks with different areas of effect.
IconUnstable Flamer12181 500 Flame weapons have 2 special area attacks with different areas of effect.
IconVindictor Flamer15201 500 Flame weapons have 2 special area attacks with different areas of effect.
IconFiery Retribution16241 1000 This heavy flamer has an additional area attack called Scorching Retribution.
IconHeavy Flamer18261 1000 Flame weapons have 2 special area attacks with different areas of effect.
IconInfernical22331 500 The armour penetration of this flamer is increased by +4%, but it does not inflict the burning effect.
IconAstartes Flamer23341 1000Flame weapons have 2 special area attacks with different areas of effect.
IconBreath of Purgation23341 1500
For each target hit by this flamer's attack, the power of burning inflicted by this flamer's attacks is increased by +3 until the end of combat.
Icon[Mars-Pattern] Flamer29441 5300 Flame weapons have 2 special area attacks with different areas of effect.
IconUndertaker30451 500 Whenever any creature in combat suffers lethal damage from burning, the wielder deals +30% more damage with this weapon for 1 round. Does not stack.
IconJudex40441 1000 If a target hit by this flamer's attack is suffering from burning at the end of its turn, that target explodes, inflicting burning of the same level on all enemies in a 3-cell radius. That target must pass a Willpower resistance test with a −15 penalty or fall unconscious for 1 round.
IconInsatiable35501 500 Melee attacks from this weapon against burning targets deal +(5 × target's burning level)% more damage.
IconToxic Flamer35521 000 This flamer's attacks also inflict toxin at the same level as burning is inflicted.
Icon[Mars-Pattern] Astartes Flamer40551 1000Flame weapons have 2 special area attacks with different areas of effect.
IconPurging Fury45741 1500 The first attack with this flamer in combat deals additional direct damage to xenos, psykers, and daemons, equal to 10% of the target's maximum wounds. The burning effect applied by this flamer deals additional damage equal to 2% of the target's maximum wounds to xenos, psykers, and daemons.
IconTriumph of the Stalwart50751 1500When attacking xenos and daemons with this flamer, the power of burning inflicted by its attacks is increased by +20.
IconThe Pyre60901 2000
IconLonglas15181 153025A deadeye shot from this longlas stuns the target for 1 round if the target fails a Toughness resistance test.
IconLonglas14201 153025Laser weapons are effective against targets in cover and targets with high dodge.
IconAeldari Long Rifle18211 203020 Laser weapons are effective against targets in cover and targets with high dodge.
IconScrappy Lasgun464 (10)5300Laser weapons are effective against targets in cover and targets with high dodge.
IconDream's Infinity19221 203020 Laser weapons are effective against targets in cover and targets with high dodge.
IconWanderer's Portent20251 203020 This rifle can only perform deadeye shot attacks. Whenever the wielder scores a critical hit with a single-shot attack, they gain an additional attack this turn.
IconDark Lance20281 60300 Laser weapons are effective against targets in cover and targets with high dodge.
IconLasgun574 (10)5300Laser weapons are effective against targets in cover and targets with high dodge.
IconBlaster20321 50300 Laser weapons are effective against targets in cover and targets with high dodge.
IconBlaster20321 50300 Laser weapons are effective against targets in cover and targets with high dodge.
IconYnnealith25281 303020 Dodge reduction against Drukhari and Aeldari is increased by +40%.
Icon[Mezoa-Pattern] Long Rifle22321 203020 Laser weapons are effective against targets in cover and targets with high dodge.
IconBane of Sorrow22321 103020 This rifle deals an additional +33% damage to Drukhari enemies.
IconDeadly Repeater22321 153025The wielder gains a 30% chance to gain one more attack action after a kill.
IconLasgun684 (10)0300Laser weapons are effective against targets in cover and targets with high dodge.
IconWell-Maintained Lasgun684 (15)5300Laser weapons are effective against targets in cover and targets with high dodge.
IconLasblaster23341 203025 Laser weapons are effective against targets in cover and targets with high dodge.
IconSilence of Sha'eil29301 253025 Targets hit with this weapon must pass a Willpower resistance test with a +20 bonus or suffer psychosomatic trauma for 1 round.
IconLilaethan's Calm25401 203025 Laser weapons are effective against targets in cover and targets with high dodge.
IconPitch-Black Desolator25401 50300
This weapon inflicts a special immolation effect that inflicts burning (8) but cannot be removed until the end of combat. The target also must pass a Toughness resistance test with a +5 bonus or become stunned for 1 round.
IconModified Lasgun5124 (20)10300Laser weapons are effective against targets in cover and targets with high dodge.
IconSuin Kaelean28421 153025 When this weapon hits, the target must pass a Toughness Test with a −35 penalty or become blinded for 1 round.
IconHot Shot Lasgun8104 (10)25300Laser weapons are effective against targets in cover and targets with high dodge.
IconTrophy Lasgun10143 (10)20300Laser weapons are effective against targets in cover and targets with high dodge.
IconGuardian Long Rifle30451 353020 Laser weapons are effective against targets in cover and targets with high dodge.
IconEye of Hecaton30451 353020
Grants +5 MP after each attack and allows the wielder to move after attacking. If an attack with this weapon hits 3 or more targets, this attack has no cooldown.
This rifle has +100% overpenetration.
IconStupor30451 303025Whenever a deadeye shot from this weapon deals critical damage, the target becomes stunned for 1 turn.
IconHot Shot Lasgun9114 (10)40300Laser weapons are effective against targets in cover and targets with high dodge.
IconLonglas33491 253025Laser weapons are effective against targets in cover and targets with high dodge.
IconCrucible of Torment37471 80300 This weapon has an additional extremely short-range ability (2 cells) and increased damage (50%).
IconSworn Protector10134 (10)30300 Requires Iconoclast — Adherent.
Grants the wielder +1 to resolve for each enemy killed until the end of combat.
IconPrecise Lasgun11124 (10)103010Laser weapons are effective against targets in cover and targets with high dodge.
IconGrave Foreboding37561 25300 This blaster deals an additional (10 + 2 × target's deflection) direct damage.
IconLasgun10144 (10)10300Laser weapons are effective against targets in cover and targets with high dodge.
IconExitus Longlas40601 303050Grants +25% hit chance. If the wielder has at least Iconoclast — Zealot, damage is increased by +30% of current momentum.
IconGaze of the Void45551 803010 This weapon's attacks project additional rays, each dealing 30 energy damage to 3 random enemies in a 10-cell radius around the primary target.
IconArcheotech Lasgun12174 (20)5300Laser weapons are effective against targets in cover and targets with high dodge.
IconAssault Lasgun10155 (10)10300Every hit reduces deflection by −1. Stacks up to 3 times.
Icon[Mezoa-Pattern] Lasgun14214 (10)20300Laser weapons are effective against targets in cover and targets with high dodge.
IconImplacable Tempest15244 (10)15300This lasgun deals an additional +(4 × BS bonus) damage to enemies with more than 60% armour.
IconNecrontech Hot Shot Lasgun30354 (10)50300Laser weapons are effective against targets in cover and targets with high dodge.
IconFusion Gun16261 60200
IconMeltagun18241 5000
IconMelta Ultima20261 7500 This melta weapon modified by the Adeptus Mechanicus has increased firepower and range.
IconMulti-Melta21281 6000
IconThe Ashen Breath20301 40200
Icon[Ryza-Pattern] Meltagun25321 7500
IconFocus Meltagun25321 7000
IconArcheotech Fusion Gun25381 80200 Deals an additional +60% damage to burning enemies.
Icon[Sol-Pattern] Meltagun25461 8500
Icon[Mars-Pattern] Meltagun30461 8500
IconCinder40601 8000 Single target attack only. Ignores 7 deflection.
IconEruption45601 9000 All targets hit by this weapon's area attack deal 25 energy damage to everyone in a 2-cell radius.
IconPlasma Gun11151 (30)3500
IconThe Dark Marchesa15201 (30)4500 This plasma rifle never overheats.
IconHeavy Plasma Gun18231 (30)4500
IconDisintegrator Cannon20231 (10)5000
Icon[Mezoa-Pattern] Plasma Gun20301 (30)5500
Icon[Retobi-Pattern] Plasma Gun23321 (30)5000
IconRagefire Plasma Gun24361 (30)5000
Icon[Mars-Pattern] Plasma Gun30401 (30)4000
IconAncient Plasma Rifle30451 (30)3000 Deals an additional +(2 × INT bonus) damage.
IconIncandescent Storm33491 (30)6000 Every attack action with this plasma gun has a separate cooldown. All of this plasma gun's attack actions can be used in a single turn.
IconOvercharged Plasma Gun40451 (30)4500 This plasma gun can only perform overcharged attack actions. Its damage is increased by +(5 × BS bonus)%. This plasma gun's plasma explosion deals two times more damage and is 15% more likely to happen.
IconSniper Rifle12161 151030
IconWell-Maintained Sniper Rifle12171 151030
IconStubcarbine12181 (10)1500
IconScrappy Autogun354 (15)500Solid projectile weapons have an increased (+50%) overpenetration.
IconRebel's Sniper Rifle18251 20030
IconHunting Rifle20261 15040Deadeye shots fired by this rifle deal additional damage to larger enemies:
-Hulking creatures (2×2 cells) suffer +5 damage.
-Enormous creatures (3×3 cells) suffer +10 damage.
-Massive creatures (4×4 cells) suffer +15 damage.
IconMarksman Rifle21251 15020
IconAutogun356 (15)1000Solid projectile weapons have an increased (+50%) overpenetration.
Icon[Mezoa-Pattern] Sniper Rifle20301 201030
Icon[Mezoa-Pattern] Autogun366 (15)1000Solid projectile weapons have an increased (+50%) overpenetration.
IconCruel Fate25301 35100This weapon gains +75% overpenetration. Whenever the wielder scores a critical hit, they regain +1 AP.
IconSharpshooter Rifle24361 20040Deadeye shots fired by this rifle deal additional damage to larger enemies:
-Hulking creatures (2×2 cells) suffer +5 damage.
-Enormous creatures (3×3 cells) suffer +10 damage.
-Massive creatures (4×4 cells) suffer +15 damage.
Icon[Retobi-Pattern] Sniper Rifle26391 201030
Icon[Retobi-Pattern] Sniper Rifle26391 201030
IconTerrorax Slayer30451 35030This rifle's deadeye shot costs +1 AP more and deals triple damage against large targets (size 2×2 cells and larger).
IconStolen Autocannon468 (50)2000
Icon[Orthlack-Pattern] Autogun468 (15)1000Solid projectile weapons have an increased (+50%) overpenetration.
Icon[Civitas Pattern] Autogun587 (15)500Solid projectile weapons have an increased (+50%) overpenetration.
IconThe Ripper578 (15)1500Solid projectile weapons have an increased (+50%) overpenetration.
IconRighteous Anger9125 (50)2000Whenever the wielder makes a burst attack with this weapon, its rate of fire is increased by +2 (up to a maximum of +10). Stacks and lasts until the end of combat.
IconGloomrifle42651 40040Damage from overpenetration is always equal to 100%.
Deals an additional +(3 × target's deflection) damage.
IconCalibrated Heavy Stubber3612 (50)500
IconRighteous Anger4710 (40)1500
IconEqualiser5710 (35)1500This weapon deals additional damage equal to the target's difficulty tier.
IconAutogun6108 (15)1000Solid projectile weapons have an increased (+50%) overpenetration.
IconRapid-Fire Autogun7108 (15)1000Solid projectile weapons have an increased (+50%) overpenetration.
IconHeavy Enforcer Autocannon10117 (50)2000Targets hit with this weapon must pass a Toughness resistance test with a −10 penalty or be pushed 2 cells away.
IconEroding Autogun10128 (15)1000Targets hit by this autogun suffer +20% more toxic damage until the end of combat.
IconExperimental Assault Rifle11197 (15)1505This rifle has 3 different burst attacks with different rate of fire and damage. Each round only one of these burst attacks is available, determined randomly.
IconAdvanced Heavy Stubber101110 (50)2000Destructible cover hit by this stubber is instantly destroyed. Both destructible and indestructible covers are automatically overpenetrated.
IconSturdy Shotgun7101 1000The wielder's critical hit chance is increased by +(Coercion / 5)% and armour penetration — by +Character level% against adjacent targets.
IconShotgun10151 1000Shotguns knock enemies back when shot at effective range.
IconBlast Wave10151 1000Shots from this shotgun push targets 3 cells away even if the shot misses.
IconVotary of the Lex Imperialis12151 1000Shotguns knock enemies back when shot at effective range.
IconAdeptus Arbites Shotgun13221 1000Shotguns knock enemies back when shot at effective range.
IconCombat Shotgun18221 1000Shotguns knock enemies back when shot at effective range.
IconCombat Shotgun18241 1000Shotguns knock enemies back when shot at effective range.
IconCrescendo20231 1050When the wielder parries an attack or hits 2 or more enemies with this shotgun's ranged area attack, they gain +1 attack until the start of their next turn. Does not stack.
IconShredder Shotgun20251 5200Shotguns knock enemies back when shot at effective range.
Icon[Drusus Prime Pattern] Shotgun21241 2000Shotguns knock enemies back when shot at effective range.
IconNullifying Shotgun24311 1500Shotguns knock enemies back when shot at effective range.
IconShard Shotgun24341 1000Targets hit with this shotgun must pass a Toughness resistance test or become poisoned, suffering toxin (8) damage each turn.
IconShotgun24361 1000Shotguns knock enemies back when shot at effective range.
Icon[Mars-Pattern] Shotgun27351 1000Shotguns knock enemies back when shot at effective range.
IconAdvanced Adeptus Arbites Shotgun30401 1500Shotguns knock enemies back when shot at effective range.
IconFinal Chord30401 1000When shooting the last shell from this shotgun, this shot ignores the target's armour. That target must pass an Agility resistance test or become immobilised.
IconHailstorm30451 000This shotgun has an increased attack area. Its attacks deal +150% damage, but their hit chance is decreased by −50%.
IconScoped Shotgun35401 10105This weapon has an additional single-target attack that deals double damage and pushes the target 5 cells away. For this attack, the minimal firing range is 2 cells, and the effective range is increased by +5.
Icon[Sol-Pattern] Shotgun35451 1000
IconDouble-Barreled Shotgun701002 1330This shotgun never misses.
IconFull-Auto Shotgun45556 1000This weapon has a burst attack (4 AP) with a rate of fire equal to the number of shells in the magazine. When the wielder uses it, they become staggered for 1 round. Reloading costs 3 AP.