IconName
IconArch-Militant's CapeEach of the wearer's critical hits made with a ranged weapon increases their melee weapon critical damage by +STR bonus until the end of combat.
IconShroud of DauntlessnessWhenever the wielder performs a heroic act or a desperate measure, they gain +2 AP, +6 MP, and (2 × TGH bonus) temporary wounds.
IconCameleoline CloakMimic fibres blend the colouration of the wearer into their surroundings. The cloak grants the wearer +10% dodge.
IconCamo CloakWhile the wearer is adjacent to full cover, their dodge chance is calculated without considering enemies' Perception value.
IconCloak of MercyMimic fibres blend the colouration of the wearer into their surroundings. The cloak grants the wearer +10% dodge.
IconCommissar's CloakThe wearer gains the Get Back in the Fight! ability that costs 0 AP.
IconDark ReaverWhenever the wearer dodges an enemy ranged attack, they immediately perform a single attack with the equipped melee weapon on a random adjacent enemy. This attack has +35% armour penetration and parry reduction and can only be performed three times in a single round.
IconDoombringer HoodWhenever the wearer makes an area attack, this attack deals additional direct damage equal to the target's deflection.
IconEmbroidered CloakGrants the wearer a +5 bonus to Persuasion.
Whenever the wearer is affected by an ally's ability, they gain +3% dodge until end of combat. Stacks.
IconFireproof CapeThe wearer of this cape is immune to burning.
Also, whenever the wearer ends their turn, burning is removed from all adjacent allies.
IconHolo-Field EmitterThe wielder gains 3 charges of a holo-field at the start of combat. Whenever the wielder suffers damage, 1 charge of the holo-field is removed to prevent this damage.
If there are no charges left, damage is not prevented and the wielder becomes staggered until the end of combat
IconMalpian ShroudWhenever the wearer deals damage with a melee attack, they gain +(TGH bonus + 3 × Iconoclast rank) temporary wounds.
The wielder's melee attacks deal an additional +(temporary wounds / 2) damage.
IconCloak of RetributionThe wearer gains a +15% bonus to damage against enemies that dealt damage to the wearer this round.
IconShadowguide CloakThe wearer becomes the least priority target as long as they have no enemies or allies adjacent.
IconSwashbuckler CloakWhenever the wearer has two melee weapons equipped, they gain +10 Weapon Skill and +15% critical damage.
IconSwiftshroud CloakWhenever the wearer is targeted by an attack of opportunity, they gain +1 stack of the swiftshroud effect and +(2 × (AGI bonus + wearer's psy rating))% dodge against this attack.
Also, the wearer gains +((AGI bonus + psy rating) / 2) MP every time they are targeted by an attack of opportunity.
At the end of their turn, the wearer expends all their swiftshroud stacks to grant all allies +(5 × swiftshroud stacks)% dodge until the wearer's next turn.
IconSworddancer CloakEach time the wearer dodges a melee attack, they gain +(5 + AGI bonus)% critical hit chance until the end of their next turn. Stacks.
IconTactical CloakWhenever the wearer reloads their weapon, they gain +10% cover efficiency and +10% hit chance until the start of their next turn. These effects do not stack.
IconTempestus Carapace Elite BackpackWhile the wearer's weapon has a base rate of fire or strike count equal to (from 2 to 4), that parameter is increased by +(BS bonus / 4). If it is a ranged weapon, its recoil is doubled.
While the wearer's weapon has 5 or more base rate of fire or strike count, hit chance of the wearer's burst attacks is increased by +(3 × BS bonus)%. If it is a ranged weapon, its recoil is negated.
IconVon Valancius CloakWhile the wearer is at full wounds, they gain +5 to all characteristics.
IconWolf Pelt CloakGrants +10% armour.
As long as the wearer has performed both melee and ranged attacks this turn, every enemy in a 5-cell radius that is smaller than the wearer suffers +1 stack of perplexed. Stacks.
IconZealot CloakWhen the wearer hits an ally with an area attack, the wearer gains +1 stack of the zealot effect until the end of combat.
Zealot: the wearer deals +10% damage with their area attacks for each stack of the zealot effect.
IconXenopelt CloakThe wearer receives −5 less damage from critical hits.
The wearer gains +10 Coercion.
IconAssault CloakAfter the wearer performs a melee area attack, they gain +5% dodge reduction and parry reduction for each target affected by that attack, for the next melee attack.
IconBackpack With Armour-Piercing AmmoThe wearer's ranged attacks inflict (armour penetration / 5) levels of bleeding on their targets.
IconBattle-Scarred CapeWhen the wearer ends their turn, they remove burning, bleeding, and toxin negative effects from themselves and all adjacent allies. The wearer gains +(TGH bonus / 2) temporary wounds for each negative effect removed that way.
IconBattle-Scarred MantleWhen the wearer ends their turn, they remove burning, bleeding, and toxin from all adjacent allies. Then the wearer inflicts (10 + 2 × number of removed negative effects) levels of bleeding on all adjacent enemies.
IconBlessed CapeIncreases melee attack damage against daemon enemies by +2. If the wearer has the ConvictionDogmatic, the damage is increased by +4 instead.
IconCamouflage RobeThe wearer's ranged attacks decrease their targets' dodge by −5%. Does not stack.
IconBladedancer's MantleDeath From Above deals an additional +(3 × wearer's resolve) mental damage.
IconCape of ReckoningRequires Dogmatic — Votary
Every time an enemy hits the wearer, the wearer gains a +5% bonus to ranged attack damage against that enemy. Against daemons or xenos this bonus is multiplied by the wearer's Dogmatic rank.
IconCloak of BloodthirstIf the wearer's target is suffering from bleeding, the wearer's melee attacks deal an additional +2% damage for each point of the target's Agility bonus.
IconDimensional Traveller CloakRequires Heretical — Votary
The wearer of this cloak gains a psychic power, which allows them to sacrifice (from 3 to 9) wounds to immediately teleport to any cell in a 4-cell radius.
IconCloak of HatredEach enemy killed by the wearer's area attacks increases the wearer's damage by +3% until the end of combat.
IconMantle of HeroismRequires Iconoclast — Follower
Each heroic act used in battle increases the wearer's dodge by +20% until the end of combat (max 60%).
IconCommander CloakIncreases the range of Officer archetype abilities by +1 cell.
IconDistraction CapeThis cape lowers all enemies' Perception by −FEL bonus within a 5-cell radius.
IconTrapper's FursEach time the wearer deals damage to an enemy with a ranged attack from a range of 5 cells or further, the wearer becomes the highest priority target for this enemy until the wearer's next turn.
IconNavy Swashbuckler's CoatThis coat grants the wearer +10% parry reduction and +5% armour penetration for melee attacks.
IconEmergency Vox-CastersWhenever the wearer suffers a trauma, if possible, all allies immediately attack their nearest enemy with the attack normally costing the least AP.
IconGrenadier's BackpackThe wearer and their allies are immune to damage from the wearer's grenades. The first time the wearer uses a grenade during their turn, they have a 50% chance not to expend the grenade.
IconGrenadier's CloakThe wearer and their allies are immune to damage from the wearer's grenades.
IconInstigator's MantleTaunting Scream targets do not need to fail the Willpower resistance test to be affected by this ability.
IconRogue Trader's CloakGrants +5 Fellowship for each enemy in a 2-cell radius.
IconPack of ReagentsThis set of chemical reagents increases the damage of all bleeding, burning, or toxin effects applied by the user by +2.
IconIncompetent's PunishmentEach stack of unyielding beacon increases the wearer's Toughness by +2.
IconMantle of ExterminationWhenever the wearer kills an enemy with an area attack, the wearer's allies gain +5% critical hit chance until the wearer's next turn. Stacks.
IconCloaking Field EmitterWhen the wearer moves one of their Combat Tactics areas, the bonuses granted by this area are doubled.
IconBag with StimulantsWhenever the wearer uses Carnival of Misery, they immediately heal to full.
IconMilitant's CloakThe wearer's first melee attack in combat cannot be parried or dodged.
IconArch-Strategist's MantleAll bonuses from the wearer's Combat Tactics areas are increased by +5% for 1 round if the wearer uses a stratagem different from the one used before, or if none were used before it. This effect does not stack.
IconMon-Keigh Hide CapeDecreases all incoming damage except direct damage by −(1 + versatility stacks)%.
IconCloak of ShadowsWhenever the wearer deals damage with an attack of opportunity, they gain the shrouded effect. This effect does not stack.
Shrouded: as long as the wearer has the shrouded effect, when becoming the target of an attack, they automatically dodge. After that the shrouded effect is removed.
IconPhantom CloakGrants +15% armour against warp damage.
IconReaper CapeGrants +12% dodge reduction to the wearer's melee area attacks.
IconFiery VengeanceRequires Dogmatic — Votary
If the wearer or their ally is critically hit by an enemy, the wearer immediately performs an attack with their current weapon against this enemy if the enemy is within range. On a successful hit, this attack inflicts burning (10).
IconCape of Righteous FuryFor every kill, the wearer increases their critical hit chance by +5% until the end of combat.
IconHigh Spinner CloakDeath From Above deals an additional +(3 × wearer's resolve) mental damage. Each target hit suffers +1 stack of fatigued for 2 rounds.
IconSaturated CapeWhen the wearer uses Endure, they immediately remove one of the effects on them in the following order: burning, toxin, bleeding.
IconBlood Fury CloakWhenever the wearer kills an enemy with a melee attack, their attack limit is removed until the end of their turn, but every one of their attacks also deals 10% of the wearer's maximum wounds direct damage to the wearer.
IconEmergency InjectorWhen the wearer must fall unconscious, a stasis field immediately recovers TGH bonus wounds instead. The wearer loses all MP, but gains +30% to dodge for 1 round.
! Can only be used once per combat.
IconTactical BackpackThis backpack grants its wearer a +1 rate of fire or strike count for any weapon capable of burst attacks.
IconMercy's GiftWhile in combat, the wearer of this cloak gains a +15 bonus to Fellowship whenever there are no enemies in a 4-cell radius.
IconVoltagheist Field EmitterThe wearer suffers −(2 × (5 + INT bonus))% less impact and energy damage.
When the wearer suffers impact or energy damage, the attacking enemy suffers (5 + wearer's INT bonus) power damage.
IconXeno EmitterWhenever the wearer inflicts burning on an enemy, this effect gains +6 additional levels.
This enemy also gains the psy dampening effect until the wearer's next turn.
IconSynth-FeedIf the wearer ends their turn with any adjacent familiar, that familiar regains +(2 × familiar's TGH bonus) wounds.
IconTheodora's Ceremonial CapeAt the start of the wearer's turn, if there are more enemies than allies in combat, the wearer deals +20% more damage with melee weapons.
IconSensory-Motor ModulatorWhenever the wearer uses Charge, Danse Macabre, Dash, or Death From Above, they gain +(AGI bonus + PER bonus)% armour penetration and dodge reduction until the end of their turn. Stacks up to 3 times.
IconReactivator PackReactivate costs 0 AP. Until the end of the round, the target familiar gains (4 × wearer's FEL bonus) temporary wounds and a +(4 × wearer's FEL bonus) bonus to all characteristics.
IconSinged CapeThe wearer's incoming damage is reduced by −Veil degradation%.