Icon | Name | Type | |||
---|---|---|---|---|---|
![]() | Armoured Bodyglove | 15 | 0 | ||
![]() | Light Flak Armour | 15 | 0 | Base armour property: +10% parry chance against melee attacks. +1 temporary wounds for every dodged or parried attack. | |
![]() | Carapace Chestplate | 20 | 0 | ||
![]() | Improved Enforcer Light Carapace | 20 | 0 | ||
![]() | Light Spinner's Breastplate | 20 | 0 | Base armour property: +AGI bonus% dodge and parry against melee attacks. Extra property: +5 Agility. | |
![]() | [Death World Origin] Light Flak Armour | 20 | 0 | Base armour property: +10% parry chance against melee attacks World property: +5 Agility | |
![]() | Swordsman Bodyglove | 20 | 0 | While the wearer has less than 50% wounds, their dodge and melee critical hit chance are increased by +(2 × AGI bonus)%. Base armour property: +10% dodge if the wearer's Agility is more than 50. | |
![]() | Armour of Hidden Promise | 20 | 0 | When making an attack, the wearer gains +3 Agility for each MP they have right before that attack (up to a maximum of +30 Agility). This bonus stacks and lasts until the end of the wearer's turn. Base armour property: +10% dodge. | |
![]() | Improved Armoured Bodyglove | 25 | 0 | ||
![]() | Enforcer Light Carapace | 25 | 0 | ||
![]() | [War World Origin] Fencing Bodyglove | 25 | 0 | Base armour property: +10% dodge against melee attacks. World property: +10% parry. | |
![]() | Synskin | 25 | 0 | Base armour property: +5% dodge if the wearer's Agility is more than 40. | |
![]() | Wych Armour | 25 | 0 | ||
![]() | Psychic Bodyglove | 25 | 0 | The wearer ignores the first critical hit damage in combat. Base armour property: +(3 × psy rating)% dodge if the wearer's Willpower is more than 40. | |
![]() | Rune Armour | 30 | 0 | Base armour property: +10% dodge if the wearer's Willpower is more than 50. | |
![]() | Aeldari Ranger Armour | 30 | 0 | Base armour property: +10% dodge if the wearer is in any cover. | |
![]() | Headhunter Light Carapace | 30 | 0 | Base armour property: +(Awareness / 10)% dodge. | |
![]() | Kabalite Armour | 30 | 0 | ||
![]() | Spinner's Ritual Vestments | 30 | 0 | Base armour property: +10% dodge if the wearer is not in cover. Extra property: +STR bonus wounds. | |
![]() | Spinner's Breastplate | 30 | 0 | Base armour property: +10% dodge if the wearer's Agility is more than 50 . Extra property: +15 Toughness. | |
![]() | Efficient Armoured Bodyglove | 35 | 0 | ||
![]() | Ghostplate Armour | 35 | 0 | Base armour property: +15% dodge if the wearer has no cover. | |
![]() | Reinforced Wych Armour | 35 | 0 | Base armour property: +15% dodge against non-Drukhari enemies. | |
![]() | Commissar Flak Breastplate | 35 | 0 | Base armour property: +INT bonus to Weapon Skill and Ballistic Skill. +10% dodge if the wearer's Intelligence is more than 65. | |
![]() | Silent Death | 35 | 0 | Whenever the wearer suffers a trauma in combat, if they have more than 0 wounds, they immediately regain +(Medicae / 4) wounds. Base armour property: +10% dodge if the wearer's Weapon Skill is more than 55. | |
![]() | [Death World Origin] Enforcer Light Carapace | 38 | 0 | Base armour property: +10% dodge against human enemies. World property: +10 Agility. | |
![]() | Reinforced Armoured Bodyglove | 40 | 0 | ||
![]() | [Death World Origin] Armoured Bodyglove | 40 | 0 | Base armour property: +10% dodge against ranged attacks. World property: +2 MP. | |
![]() | [Black Heart Kabal Origin] Kabalite Armour | 40 | 0 | Base armour property: +15% dodge if the wearer's Agility is more than 70. World property: immune to burning, toxin, and bleeding. | |
![]() | Reinforced Kabalite Armour | 40 | 0 | Base armour property: +15% dodge if the wearer's Agility is more than 65. | |
![]() | Ranger Armour | 40 | 0 | Base armour property: +15% dodge against non-Aeldari enemies. | |
![]() | Chaos Bodyglove | 40 | 0 | Grants +15% more damage to any psyker or Navigator power. Base armour property: +10% dodge against non-daemons. | |
![]() | Duellist Uniform | 40 | 0 | If the wearer equips two pistols, they gain +10 Ballistic Skill and +10% hit chance. Base armour property: +15% dodge if the wearer's Ballistic Skill is more than 70. | |
![]() | Light Carapace Scale Armour | 40 | 0 | The wearer gains +15% dodge reduction for 1 round if they move at least 3 cells per turn. Base armour property: +(Persuasion / 10)% dodge. | |
![]() | [Armoury World Origin] Malleus Bodyglove | 40 | 0 | Base armour property: +15% dodge against xenos enemies. World property: +10% hit chance. | |
![]() | Panoply of the Assassin | 40 | 0 | Each round the wearer's dodge is increased by +10% until the end of the combat. This effect resets after any attack made on the wearer. Base armour property: +15% dodge against ranged attacks. | |
![]() | Slick Bodyglove | 40 | 0 | This bodyglove grants the wearer +20% dodge against enemies with Perception lower than that of the wearer. Base armour property: +10% dodge against ranged attacks. | |
![]() | Condensed Carapace | 42 | 0 | The wearer's critical hit chance in melee combat is increased by +(2 × AGI bonus)%. Base armour property: +10% dodge against human enemies. | |
![]() | Shadow of the Undying One | 45 | 0 | Whenever the wearer dodges or parries an enemy attack, the wearer gains +(3 + wearer's Dogmatic rank) momentum. Base armour property: +WS bonus% parry and +AGI bonus% dodge against ranged attacks. | |
![]() | [Fortress World Origin] Chaos Light Enforcer Carapace | 45 | 0 | Base armour property: +20% dodge against daemons. World property: +15 Toughness. | |
![]() | Bloodspun Spinner's Breastplate | 45 | 0 | ||
![]() | High Spinner Armour | 45 | 0 | Whenever an enemy moves to a cell adjacent to the wearer, that enemy must pass a Willpower resistance test or suffer +1 stack of perplexed for 2 rounds. Base armour property: +10% dodge and parry if the wearer is not in cover. | |
![]() | Bygone Sorrow | 45 | 0 | If the Death Cult assassin has 8 or more stacks of bloodblessed, they gain +1 AP and +1 attack per turn. Base armour property: +10% dodge and parry if the wearer is not in cover. | |
![]() | Phantom-Killer Bodyglove | 45 | 0 | The wearer does not provoke attacks of opportunity and can move through enemies. The wearer's first attack each turn does not spend MP and does not count toward the attack limit per turn but deals −50% less damage. Base armour property: +10% dodge and parry. | |
![]() | Loyalist Garb | 50 | 0 | If the wearer has not moved during their turn, their cover efficiency is increased by +20% for 1 round. If the wearer moves at least 3 cells per turn, they gain +20% dodge for 1 round. Base armour property: +20% dodge against ranged attacks. | |
![]() | Flak Chestplate | 20 | 0 | ||
![]() | Holy Vestment | 20 | 0 | Base armour property: | |
![]() | Flak Vest | 25 | 0 | ||
![]() | Mesh Chestplate | 25 | 0 | ||
![]() | Chainmail | 30 | 0 | ||
![]() | Reinforced Flak Vest | 30 | 0 | ||
![]() | Leather Armour | 30 | 0 | Base armour property: +5% armour against human enemies. | |
![]() | [Fortress World Origin] Mesh Vest | 30 | 0 | Base armour property: +5% armour against ranged attacks. World property: +5 Toughness. | |
![]() | Mesh Vest | 30 | 0 | Base armour property: +5% armour against ranged attacks | |
![]() | Scrap Chainmail | 30 | 0 | ||
![]() | Assault Armour | 30 | 0 | Whenever the wearer starts their turn with no enemies in a 3-cell radius, they gain +4 MP and do not provoke attacks of opportunity this turn. Base armour property: +10% armour if the wearer starts their turn with at least 1 enemy within a 3-cell radius. | |
![]() | Armour of Iron Will | 30 | 0 | Whenever the wearer blocks an attack, all adjacent creatures must pass a Toughness resistance test or suffer +1 stack of perplexed. Base armour property: +10% armour against ranged attacks. | |
![]() | Reactivator Armour | 30 | 0 | The wearer's Reactivate range is increased by +2. When using Reactivate, the wearer gains (Coercion / 5) temporary wounds. Base armour property: +(Coercion / 10)% armour. | |
![]() | Flak Armour | 35 | 0 | ||
![]() | [War World Origin] Flak Chestplate | 35 | 0 | Base armour property: +5 armour if the wearer has no cover. World property: +10% parry. | |
![]() | Enforcer Carapace | 40 | 0 | Base armour property: +10% armour against human enemies. | |
![]() | Improved Flak Vest | 40 | 0 | ||
![]() | Adaptive Flak Vest | 40 | 0 | This flak vest grants the wearer +3 deflection and +15% armour at the beginning of every combat. During the first 3 rounds, the bonus deflection is reduced by −1 and armour by −5% at the end of each round. Base armour property: +10% armour if the wearer's Intelligence is more than 55. | |
![]() | Hunter Carapace | 45 | 0 | Base armour property: +10% armour if the wearer is in half cover. | |
![]() | Incubus Armour | 45 | 0 | ||
![]() | Xenomesh | 45 | 0 | Base armour property: +10% armour against xenos enemies. | |
![]() | Armour of the Undaunted | 45 | 0 | All the wearer's attacking abilities cost +1 AP more but gain +20% critical hit chance. Base armour property: +(Lore (Imperium) / 10)% armour. | |
![]() | Efficient Breacher's Armour | 45 | 0 | Base armour property: +15% armour against xenos enemies. Extra property: +15% parry. | |
![]() | Breacher's Armour | 45 | 0 | Base armour property: +(Lore (Imperium) / 10)% armour. Extra property: +10 Perception. | |
![]() | Fireblessed Carapace | 45 | 0 | This carapace grants its wearer +2 to deflection and +20% armour against fire damage as well as immunity to burning. Base armour property: +10% armour against melee attacks. | |
![]() | [War World Origin] Enforcer Carapace | 50 | 0 | Base armour property: +10% armour against human enemies. World property: +10% dodge. | |
![]() | Pirate Chainmail | 50 | 0 | ||
![]() | Carapace of Sorrows | 50 | 0 | Once per round, any incoming damage from weapon attacks grants the wearer +10% armour for the next round. Base armour property: +10% armour if the wearer's Strength is more than 65. | |
![]() | Armour of Despair | 50 | 0 | All enemies in combat suffer −10 Weapon Skill and Ballistic Skill. Base armour property: +15 armour against human enemies. | |
![]() | Wraithbone Woven Battlesuit | 50 | 0 | This armour restores (TGH bonus / 2) wounds each round when the wearer has any number of the following damage-over-time effects: burning, toxin, bleeding. Base armour property: +10% armour against non-Drukhari enemies. | |
![]() | Feudal Plate | 55 | 0 | ||
![]() | Improved Flak Armour | 55 | 0 | ||
![]() | Reinforced Flak Armour | 55 | 0 | ||
![]() | [Reaving Tempest Kabal Origin] Incubus Armour | 55 | 0 | Base armour property: +15% armour against ranged attacks. World property: +2 MP. | |
![]() | Reinforced Incubus Armour | 55 | 0 | Base armour property: +15% armour against ranged attacks. | |
![]() | Ceramite Xenochestplate | 55 | 0 | Base armour property: +(Lore (Xenos) / 10)% armour. | |
![]() | Venom Chainmail | 55 | 0 | The wearer's attacks of opportunity deal an additional +10 toxic damage. If the wearer was attacked with an attack of opportunity, the attacker also suffers toxic damage. Base armour property: +15 armour against ranged attacks. | |
![]() | [Forge World Origin] Skitarii Ranger Armour | 60 | 0 | Base armour property: +(Tech-Use / 10)% armour. World property: −2 AP to reload cost (minimum 1). | |
![]() | Aeldari Farseer Mesh Armour | 60 | 0 | The wearer's chances to suffer a critical hit are reduced by −20%. Base armour property: +15% armour if the wearer's Willpower is more than 70. | |
![]() | Incubus Blade Armour | 60 | 0 | This armour deals (from 10 to 15) piercing damage (with armour penetration of 5%) to any target in melee range when the wearer makes a melee attack. Base armour property: +3 deflection if the wearer's Weapon Skill is more than 65. | |
![]() | Kasrkin Armour | 60 | 0 | The wearer restores 1 AP after killing an enemy (once per round). Base armour property: +15% armour if the wearer's Weapon Skill is more than 70. | |
![]() | Scout Armour | 60 | 0 | The wearer's cover efficiency is increased by +15%. This bonus doubles if the wearer has not moved during their turn. Base armour property: +15% armour if wearer is in full cover. | |
![]() | Warrior Armour | 60 | 0 | While the wearer has less than 100% wounds, their Coercion is increased by +25, and critical damage by +25%. Base armour property: +(Coercion / 10)% armour. | |
![]() | [Craftworld World Origin] Aeldari Guardian Mesh Armour | 65 | 0 | Base armour property: +15% armour if the wearer's Agility is more than 80. World property: +15 Agility. | |
![]() | [Daemon World Origin] Chaos Enforcer Carapace | 65 | 0 | Base armour property: +20% armour against daemons. World property: +10% armour penetration. | |
![]() | [Hive World Origin] Voidsmen Armour | 65 | 0 | Base armour property: +15% armour against human enemies. World property: +15 Perception. | |
![]() | Modified Breacher's Armour | 65 | 0 | The wearer gains +(5 + Iconoclast rank) temporary wounds for each of their allies at full wounds at the start of the wearer's turn. Base armour property: +(Persuasion / 10)% armour. | |
![]() | Cadian Castellan Carapace | 70 | 0 | Requires Dogmatic — Zealot The wearer cannot fail any Willpower or Toughness tests while in combat. Base armour property: +15% armour if the wearer's Toughness is more than 70. | |
![]() | Cultist Armour Plates | 70 | 0 | Requires Heretical — Zealot. Whenever the wearer is attacked, the attacker must pass a Willpower resistance test with a −20 penalty, or the attack will deal only half of the damage on a hit and become staggered for 1 round. Base armour property: +15% armour if the wearer's Willpower is more than 70. | |
![]() | Reinforced Voidsman Armour | 70 | 0 | Requires Iconoclast — Zealot. The wearer of this armour is immune to critical hits as long as no party member has been prone throughout the entire combat. Base armour property: +15% armour against melee attacks. | |
![]() | Last-Ditch Armour | 70 | 0 | Once the wearer's wounds are reduced to 0 for the first time in combat, they immediately regain +(TGH bonus + WP bonus) wounds, remaining in combat, and gain +100 momentum. Base armour property: +15% armour against ranged attacks. | |
![]() | Seneschal's Trusty Carapace | 35 | 1 | ||
![]() | Heavy Leather Armour | 40 | 1 | ||
![]() | Armour of the Final Threshold | 40 | 1 | While the wearer has 75% or more wounds, their deflection is increased by +3 and their parry is increased by +(Coercion / 4)%. Base armour property: +1 deflection against melee attacks. | |
![]() | Casing Chestplate | 40 | 2 | ||
![]() | Ceramite Storm Trooper Carapace | 45 | 1 | Base armour property: +1 deflection against human enemies. | |
![]() | Psyker's Breastplate | 50 | 4 | Reduces the chance of triggering psychic phenomena by −10%. If any psychic phenomena or perils of the warp manifest, the wearer gains an additional +1 psy rating until the end of combat. Base armour property: +2 deflection if the wearer's Willpower is more than 50. | |
![]() | Heavy Leather Armour | 55 | 3 | ||
![]() | Armour of Refraction | 55 | 3 | This carapace grants the wearer +1 deflection and +10% armour if the wearer has moved during their turn. Base armour property: +2 deflection against human enemies. | |
![]() | Radiant Chestplate | 55 | 5 | Base armour property: +2 deflection against area attacks. | |
![]() | Reinforced Tempestus Carapace | 60 | 3 | ||
![]() | Makeshift Heavy Xenomesh | 60 | 4 | Base armour property: +2 deflection against non-human enemies. Additional property: +5 wounds. | |
![]() | Tempestus Carapace | 60 | 4 | Base armour property: +2 deflection against ranged attacks. | |
![]() | Heavy Xenomesh | 60 | 5 | Base armour property: +2 deflection against non-human enemies. | |
![]() | [Fortress World Origin] Tempestus Carapace | 65 | 4 | Base armour property: +2 deflection against ranged attacks. World property: +10 Toughness. | |
![]() | Gladiator Mesh Armour | 65 | 5 | Base armour property: +3 deflection against melee attacks. | |
![]() | Arbites Heavy Armour | 70 | 5 | ||
![]() | Enchanted Smuggler's Armour | 75 | 5 | The wearer suffers −(10 + 2 × Heretical rank)% less warp, mental, and direct damage. Base armour property: +5 deflection against human enemies. | |
![]() | [War World Origin] Crusade Plate Armour | 75 | 6 | Base armour property: +3 deflection against melee attacks. World property: +15 parry. | |
![]() | Rib Suit | 75 | 6 | Whenever the wearer is attacked, the attacker's critical hit chance against them is reduced by −(2 × wearer's deflection)%. Base armour property: +3 deflection if the wearer's Toughness is more than 75. | |
![]() | [War World Origin] Tempestus Elite Carapace | 80 | 3 | Base armour property: +(Carouse / 10) deflection. World property: +30% dodge. | |
![]() | Marshall's Armour of the Koronus Expanse | 80 | 5 | The targets hit by the wearer's attacks of opportunity become immobilised for 1 round. Base armour property: +3 deflection if the wearer's Strength is more than 70. | |
![]() | Arbitrator Solomon Vhyr's Armour | 85 | 5 | When the wearer hits a human enemy, that enemy gains +1 stack of the perplexed effect for 2 rounds. Base armour property: +(Coercion / 15) deflection. | |
![]() | Heavy Void Suit | 85 | 7 | The wearer suffers −30% less damage from area and burst attacks. Base armour property: +20% armour against human enemies. | |
![]() | Wolfskin | 65 | 6 | Base Armour Property: +20 Strength. | |
![]() | Dragon Scale Power Armour | 80 | 5 | Once per round, the wearer gains +2 AP and +2 MP on their current turn if they kill an enemy. Base armour property: +20 Strength. | |
![]() | Familial Power Armour | 80 | 7 | Base armour property: +15 Strength. | |
![]() | The One Star | 80 | 7 | After using a heroic act, the wearer immediately uses War Hymn or Furious Recital (regardless of its cooldown). Base armour property: +15 Strength. | |
![]() | The One Star | 80 | 7 | Whenever the wearer scores a critical hit or kills an enemy, the wearer's damage dealt is increased by +5%. Base armour property: +15 Strength. | |
![]() | Holy Power Armour | 85 | 8 | When the wearer suffers damage more than or equal to (wearer's total wounds / 4), this armour unleashes a blast of energy, dealing (from 20 to 25) power damage (with armour penetration of 10%) to any target in melee range. Base armour property: +25 Strength. | |
![]() | Bloody Retribution | 85 | 8 | When the wearer suffers damage more than or equal to (wearer's total wounds / 4), this armour unleashes a blast of energy, dealing (from 20 to 25) power damage (with armour penetration of 10%) to any target in melee range. Base armour property: +25 Strength. | |
![]() | Modified Artificer Armour | 85 | 10 | The wearer's attacks with heavy weapons cost −1 AP less. Base armour property: +20 Strength. | |
![]() | Bloodcraver | 85 | 12 | The wearer suffers −40% less damage from psychic abilities. When the wearer suffers damage from a psychic ability, the absorbed and redirected energy pushes every adjacent enemy 2 cells away from the wearer. Base armour property: +30 Strength. |