IconNameType
IconArmoured Bodyglove150
IconLight Flak Armour150Base armour property: +10% parry chance against melee attacks.
+1 temporary wounds for every dodged or parried attack.
IconCarapace Chestplate200
IconImproved Enforcer Light Carapace200
IconLight Spinner's Breastplate200Base armour property: +AGI bonus% dodge and parry against melee attacks.
Extra property: +5 Agility.
Icon[Death World Origin] Light Flak Armour200Base armour property: +10% parry chance against melee attacks
World property: +5 Agility
IconSwordsman Bodyglove200While the wearer has less than 50% wounds, their dodge and melee critical hit chance are increased by +(2 × AGI bonus)%.
Base armour property: +10% dodge if the wearer's Agility is more than 50.
IconArmour of Hidden Promise200When making an attack, the wearer gains +3 Agility for each MP they have right before that attack (up to a maximum of +30 Agility). This bonus stacks and lasts until the end of the wearer's turn.
Base armour property: +10% dodge.
IconImproved Armoured Bodyglove250
IconEnforcer Light Carapace250
Icon[War World Origin] Fencing Bodyglove250Base armour property: +10% dodge against melee attacks.
World property: +10% parry.
IconSynskin250Base armour property: +5% dodge if the wearer's Agility is more than 40.
IconWych Armour250
IconPsychic Bodyglove250The wearer ignores the first critical hit damage in combat.
Base armour property: +(3 × psy rating)% dodge if the wearer's Willpower is more than 40.
IconRune Armour300Base armour property: +10% dodge if the wearer's Willpower is more than 50.
IconAeldari Ranger Armour300Base armour property: +10% dodge if the wearer is in any cover.
IconHeadhunter Light Carapace300Base armour property: +(Awareness / 10)% dodge.
IconKabalite Armour300
IconSpinner's Ritual Vestments300Base armour property: +10% dodge if the wearer is not in cover.
Extra property: +STR bonus wounds.
IconSpinner's Breastplate300Base armour property: +10% dodge if the wearer's Agility is more than 50 .
Extra property: +15 Toughness.
IconEfficient Armoured Bodyglove350
IconGhostplate Armour350Base armour property: +15% dodge if the wearer has no cover.
IconReinforced Wych Armour350Base armour property: +15% dodge against non-Drukhari enemies.
IconCommissar Flak Breastplate350Base armour property: +INT bonus to Weapon Skill and Ballistic Skill.
+10% dodge if the wearer's Intelligence is more than 65.
IconSilent Death350Whenever the wearer suffers a trauma in combat, if they have more than 0 wounds, they immediately regain +(Medicae / 4) wounds.
Base armour property: +10% dodge if the wearer's Weapon Skill is more than 55.
Icon[Death World Origin] Enforcer Light Carapace380Base armour property: +10% dodge against human enemies.
World property: +10 Agility.
IconReinforced Armoured Bodyglove400
Icon[Death World Origin] Armoured Bodyglove400Base armour property: +10% dodge against ranged attacks.
World property: +2 MP.
Icon[Black Heart Kabal Origin] Kabalite Armour400Base armour property: +15% dodge if the wearer's Agility is more than 70.
World property: immune to burning, toxin, and bleeding.
IconReinforced Kabalite Armour400Base armour property: +15% dodge if the wearer's Agility is more than 65.
IconRanger Armour400Base armour property: +15% dodge against non-Aeldari enemies.
IconChaos Bodyglove400Grants +15% more damage to any psyker or Navigator power.
Base armour property: +10% dodge against non-daemons.
IconDuellist Uniform400If the wearer equips two pistols, they gain +10 Ballistic Skill and +10% hit chance.
Base armour property: +15% dodge if the wearer's Ballistic Skill is more than 70.
IconLight Carapace Scale Armour400The wearer gains +15% dodge reduction for 1 round if they move at least 3 cells per turn.
Base armour property: +(Persuasion / 10)% dodge.
Icon[Armoury World Origin] Malleus Bodyglove400Base armour property: +15% dodge against xenos enemies.
World property: +10% hit chance.
IconPanoply of the Assassin400Each round the wearer's dodge is increased by +10% until the end of the combat. This effect resets after any attack made on the wearer.
Base armour property: +15% dodge against ranged attacks.
IconSlick Bodyglove400This bodyglove grants the wearer +20% dodge against enemies with Perception lower than that of the wearer.
Base armour property: +10% dodge against ranged attacks.
IconCondensed Carapace420The wearer's critical hit chance in melee combat is increased by +(2 × AGI bonus)%.
Base armour property: +10% dodge against human enemies.
IconShadow of the Undying One450Whenever the wearer dodges or parries an enemy attack, the wearer gains +(3 + wearer's Dogmatic rank) momentum.
Base armour property: +WS bonus% parry and +AGI bonus% dodge against ranged attacks.
Icon[Fortress World Origin] Chaos Light Enforcer Carapace450Base armour property: +20% dodge against daemons.
World property: +15 Toughness.
IconBloodspun Spinner's Breastplate450
IconHigh Spinner Armour450Whenever an enemy moves to a cell adjacent to the wearer, that enemy must pass a Willpower resistance test or suffer +1 stack of perplexed for 2 rounds.
Base armour property: +10% dodge and parry if the wearer is not in cover.
IconBygone Sorrow450If the Death Cult assassin has 8 or more stacks of bloodblessed, they gain +1 AP and +1 attack per turn.
Base armour property: +10% dodge and parry if the wearer is not in cover.
IconPhantom-Killer Bodyglove450The wearer does not provoke attacks of opportunity and can move through enemies.
The wearer's first attack each turn does not spend MP and does not count toward the attack limit per turn but deals −50% less damage.
Base armour property: +10% dodge and parry.
IconLoyalist Garb500If the wearer has not moved during their turn, their cover efficiency is increased by +20% for 1 round. If the wearer moves at least 3 cells per turn, they gain +20% dodge for 1 round.
Base armour property: +20% dodge against ranged attacks.
IconFlak Chestplate200
IconHoly Vestment200Base armour property:
+(Logic / 10)% armour
+(2 × Reject the Flesh rank) to Tech-Use
IconFlak Vest250
IconMesh Chestplate250
IconChainmail300
IconReinforced Flak Vest300
IconLeather Armour300Base armour property: +5% armour against human enemies.
Icon[Fortress World Origin] Mesh Vest300Base armour property: +5% armour against ranged attacks.
World property: +5 Toughness.
IconMesh Vest300Base armour property: +5% armour against ranged attacks
IconScrap Chainmail300
IconAssault Armour300Whenever the wearer starts their turn with no enemies in a 3-cell radius, they gain +4 MP and do not provoke attacks of opportunity this turn.
Base armour property: +10% armour if the wearer starts their turn with at least 1 enemy within a 3-cell radius.
IconArmour of Iron Will300Whenever the wearer blocks an attack, all adjacent creatures must pass a Toughness resistance test or suffer +1 stack of perplexed.
Base armour property: +10% armour against ranged attacks.
IconReactivator Armour300The wearer's Reactivate range is increased by +2.
When using Reactivate, the wearer gains (Coercion / 5) temporary wounds.
Base armour property: +(Coercion / 10)% armour.
IconFlak Armour350
Icon[War World Origin] Flak Chestplate350Base armour property: +5 armour if the wearer has no cover.
World property: +10% parry.
IconEnforcer Carapace400Base armour property: +10% armour against human enemies.
IconImproved Flak Vest400
IconAdaptive Flak Vest400This flak vest grants the wearer +3 deflection and +15% armour at the beginning of every combat. During the first 3 rounds, the bonus deflection is reduced by −1 and armour by −5% at the end of each round.
Base armour property: +10% armour if the wearer's Intelligence is more than 55.
IconHunter Carapace450Base armour property: +10% armour if the wearer is in half cover.
IconIncubus Armour450
IconXenomesh450Base armour property: +10% armour against xenos enemies.
IconArmour of the Undaunted450All the wearer's attacking abilities cost +1 AP more but gain +20% critical hit chance.
Base armour property: +(Lore (Imperium) / 10)% armour.
IconEfficient Breacher's Armour450Base armour property: +15% armour against xenos enemies.
Extra property: +15% parry.
IconBreacher's Armour450Base armour property: +(Lore (Imperium) / 10)% armour.
Extra property: +10 Perception.
IconFireblessed Carapace450This carapace grants its wearer +2 to deflection and +20% armour against fire damage as well as immunity to burning.
Base armour property: +10% armour against melee attacks.
Icon[War World Origin] Enforcer Carapace500Base armour property: +10% armour against human enemies.
World property: +10% dodge.
IconPirate Chainmail500
IconCarapace of Sorrows500Once per round, any incoming damage from weapon attacks grants the wearer +10% armour for the next round.
Base armour property: +10% armour if the wearer's Strength is more than 65.
IconArmour of Despair500All enemies in combat suffer −10 Weapon Skill and Ballistic Skill.
Base armour property: +15 armour against human enemies.
IconWraithbone Woven Battlesuit500This armour restores (TGH bonus / 2) wounds each round when the wearer has any number of the following damage-over-time effects: burning, toxin, bleeding.
Base armour property: +10% armour against non-Drukhari enemies.
IconFeudal Plate550
IconImproved Flak Armour550
IconReinforced Flak Armour550
Icon[Reaving Tempest Kabal Origin] Incubus Armour550Base armour property: +15% armour against ranged attacks.
World property: +2 MP.
IconReinforced Incubus Armour550Base armour property: +15% armour against ranged attacks.
IconCeramite Xenochestplate550Base armour property: +(Lore (Xenos) / 10)% armour.
IconVenom Chainmail550The wearer's attacks of opportunity deal an additional +10 toxic damage. If the wearer was attacked with an attack of opportunity, the attacker also suffers toxic damage.
Base armour property: +15 armour against ranged attacks.
Icon[Forge World Origin] Skitarii Ranger Armour600Base armour property: +(Tech-Use / 10)% armour.
World property: −2 AP to reload cost (minimum 1).
IconAeldari Farseer Mesh Armour600The wearer's chances to suffer a critical hit are reduced by −20%.
Base armour property: +15% armour if the wearer's Willpower is more than 70.
IconIncubus Blade Armour600This armour deals (from 10 to 15) piercing damage (with armour penetration of 5%) to any target in melee range when the wearer makes a melee attack.
Base armour property: +3 deflection if the wearer's Weapon Skill is more than 65.
IconKasrkin Armour600The wearer restores 1 AP after killing an enemy (once per round).
Base armour property: +15% armour if the wearer's Weapon Skill is more than 70.
IconScout Armour600The wearer's cover efficiency is increased by +15%. This bonus doubles if the wearer has not moved during their turn.
Base armour property: +15% armour if wearer is in full cover.
IconWarrior Armour600While the wearer has less than 100% wounds, their Coercion is increased by +25, and critical damage by +25%.
Base armour property: +(Coercion / 10)% armour.
Icon[Craftworld World Origin] Aeldari Guardian Mesh Armour650Base armour property: +15% armour if the wearer's Agility is more than 80.
World property: +15 Agility.
Icon[Daemon World Origin] Chaos Enforcer Carapace650Base armour property: +20% armour against daemons.
World property: +10% armour penetration.
Icon[Hive World Origin] Voidsmen Armour650Base armour property: +15% armour against human enemies.
World property: +15 Perception.
IconModified Breacher's Armour650The wearer gains +(5 + Iconoclast rank) temporary wounds for each of their allies at full wounds at the start of the wearer's turn.
Base armour property: +(Persuasion / 10)% armour.
IconCadian Castellan Carapace700Requires Dogmatic — Zealot
The wearer cannot fail any Willpower or Toughness tests while in combat.
Base armour property: +15% armour if the wearer's Toughness is more than 70.
IconCultist Armour Plates700Requires Heretical — Zealot.
Whenever the wearer is attacked, the attacker must pass a Willpower resistance test with a −20 penalty, or the attack will deal only half of the damage on a hit and become staggered for 1 round.
Base armour property: +15% armour if the wearer's Willpower is more than 70.
IconReinforced Voidsman Armour700Requires Iconoclast — Zealot.
The wearer of this armour is immune to critical hits as long as no party member has been prone throughout the entire combat.
Base armour property: +15% armour against melee attacks.
IconLast-Ditch Armour700Once the wearer's wounds are reduced to 0 for the first time in combat, they immediately regain +(TGH bonus + WP bonus) wounds, remaining in combat, and gain +100 momentum.
Base armour property: +15% armour against ranged attacks.
IconSeneschal's Trusty Carapace351
IconHeavy Leather Armour401
IconArmour of the Final Threshold401While the wearer has 75% or more wounds, their deflection is increased by +3 and their parry is increased by +(Coercion / 4)%.
Base armour property: +1 deflection against melee attacks.
IconCasing Chestplate402
IconCeramite Storm Trooper Carapace451Base armour property: +1 deflection against human enemies.
IconPsyker's Breastplate504Reduces the chance of triggering psychic phenomena by −10%. If any psychic phenomena or perils of the warp manifest, the wearer gains an additional +1 psy rating until the end of combat.
Base armour property: +2 deflection if the wearer's Willpower is more than 50.
IconHeavy Leather Armour553
IconArmour of Refraction553This carapace grants the wearer +1 deflection and +10% armour if the wearer has moved during their turn.
Base armour property: +2 deflection against human enemies.
IconRadiant Chestplate555Base armour property: +2 deflection against area attacks.
+7 Fellowship
−5% dodge
IconReinforced Tempestus Carapace603
IconMakeshift Heavy Xenomesh604Base armour property: +2 deflection against non-human enemies.
Additional property: +5 wounds.
IconTempestus Carapace604Base armour property: +2 deflection against ranged attacks.
IconHeavy Xenomesh605Base armour property: +2 deflection against non-human enemies.
Icon[Fortress World Origin] Tempestus Carapace654Base armour property: +2 deflection against ranged attacks.
World property: +10 Toughness.
IconGladiator Mesh Armour655Base armour property: +3 deflection against melee attacks.
IconArbites Heavy Armour705
IconEnchanted Smuggler's Armour755The wearer suffers −(10 + 2 × Heretical rank)% less warp, mental, and direct damage.
Base armour property: +5 deflection against human enemies.
Icon[War World Origin] Crusade Plate Armour756Base armour property: +3 deflection against melee attacks.
World property: +15 parry.
IconRib Suit756Whenever the wearer is attacked, the attacker's critical hit chance against them is reduced by −(2 × wearer's deflection)%.
Base armour property: +3 deflection if the wearer's Toughness is more than 75.
Icon[War World Origin] Tempestus Elite Carapace803Base armour property: +(Carouse / 10) deflection.
World property: +30% dodge.
IconMarshall's Armour of the Koronus Expanse805The targets hit by the wearer's attacks of opportunity become immobilised for 1 round.
Base armour property: +3 deflection if the wearer's Strength is more than 70.
IconArbitrator Solomon Vhyr's Armour855When the wearer hits a human enemy, that enemy gains +1 stack of the perplexed effect for 2 rounds.
Base armour property: +(Coercion / 15) deflection.
IconHeavy Void Suit857The wearer suffers −30% less damage from area and burst attacks.
Base armour property: +20% armour against human enemies.
IconWolfskin656Base Armour Property: +20 Strength.
IconDragon Scale Power Armour805Once per round, the wearer gains +2 AP and +2 MP on their current turn if they kill an enemy.
Base armour property: +20 Strength.
IconFamilial Power Armour807Base armour property: +15 Strength.
IconThe One Star807After using a heroic act, the wearer immediately uses War Hymn or Furious Recital (regardless of its cooldown).
Base armour property: +15 Strength.
IconThe One Star807Whenever the wearer scores a critical hit or kills an enemy, the wearer's damage dealt is increased by +5%.
Base armour property: +15 Strength.
IconHoly Power Armour858When the wearer suffers damage more than or equal to (wearer's total wounds / 4), this armour unleashes a blast of energy, dealing (from 20 to 25) power damage (with armour penetration of 10%) to any target in melee range.
Base armour property: +25 Strength.
IconBloody Retribution858When the wearer suffers damage more than or equal to (wearer's total wounds / 4), this armour unleashes a blast of energy, dealing (from 20 to 25) power damage (with armour penetration of 10%) to any target in melee range.
Base armour property: +25 Strength.
IconModified Artificer Armour8510The wearer's attacks with heavy weapons cost −1 AP less.
Base armour property: +20 Strength.
IconBloodcraver8512The wearer suffers −40% less damage from psychic abilities. When the wearer suffers damage from a psychic ability, the absorbed and redirected energy pushes every adjacent enemy 2 cells away from the wearer.
Base armour property: +30 Strength.