Icon | Name | ||
---|---|---|---|
![]() | Reflective Shield | 20 | The wielder gains +1 deflection. |
![]() | Shield | 20 | |
![]() | Hardened Shield | 22 | The wielder gains +1 deflection and +(2 × WS bonus)% parry. |
![]() | Insulator Shield | 25 | The wielder gains +1 deflection and +(2 × WS bonus)% parry. Their incoming energy, fire, and shock damage are reduced by −35%. |
![]() | Radiant Shield | 25 | Whenever the wielder blocks an attack, the attacker must pass an Agility resistance test or become blinded for 1 round. |
![]() | Stronghold | 25 | Whenever the wielder blocks an attack, they gain (2 × TGH bonus) temporary wounds. |
![]() | Adeptus Arbites Shield | 25 | |
![]() | Special Privilege | 30 | After leaving a Combat Tactics area, the wielder retains its effects until they move into another Combat Tactics area. |
![]() | Steel Triad | 30 | There are three copies of this shield. The wielder gains bonuses based on the number of adjacent allies wielding the Steel Triad: - - |
![]() | Heavy Shield | 30 | The wielder gains +1 deflection and +(2 × WS bonus)% parry. |
![]() | Kinesiostatic Shield | 35 | The wielder gains +1 deflection and +(2 × WS bonus)% parry. Whenever the wielder successfully blocks an attack, they gain a number of kinesiostatic shield stacks equal to the portion of that attack's damage. When the wielder makes an attack with this shield, it deals an additional +number of kinesiostatic shield stacks energy damage with 50% armour penetration. After that, all stacks are removed. |
![]() | Flames of Retribution | 35 | At the start of combat, the wielder suffers 1 level of burning and cannot remove burning through resistance tests. At the end of their turn, the wielder inflicts (2 × wielder's levels of burning) levels of burning on all adjacent creatures. If enemies affected are xenos or daemons, they additionally suffer (4 × wielder's levels of burning) fire damage with 5% armour penetration. |
![]() | Old Shield | 35 | |
![]() | Gunnery Shield | 35 | The wielder gains +1 deflection. Reloading a shotgun costs 0 AP. |
![]() | Intimidating Growl | 40 | Requires Heretical — Follower Whenever the wielder blocks an attack, if possible, they counter-attack that enemy, gaining an additional +(15 × Heretical rank)% critical hit chance. |
![]() | Meragon Shield | 40 | The wielder's incoming damage is reduced by −(10 × Dogmatic rank)%, and damage dealt to xenos and daemons is increased by +(5 × Dogmatic rank)%. |
![]() | Shield of Unfaltering Will | 40 | The wielder's successful attacks of opportunity inflict immobilise on the target. |
![]() | Defender | 40 | At the end of their turn, the wielder gains (4 × FEL bonus) temporary wounds for each adjacent ally. Whenever an adjacent ally takes damage, (10 × wielder's Iconoclast rank)% of that damage is dealt to the wielder instead. |
![]() | Iron Shield | 40 | |
![]() | Solid Shield | 40 | The wielder gains +2 deflection and +(3 × WS bonus)% parry. |
![]() | Last Stand | 40 | While the wielder has less than 4 traumas and an adjacent ally still in combat, the wielder's wounds cannot drop below 1. Each instance of lethal damage inflicts a random trauma instead. |
![]() | Advanced Shield | 50 | The wielder gains +2 deflection and +(4 × WS bonus)% parry. |