IconName
IconAcceleratorWhenever the wearer starts their turn with no enemies adjacent, they gain +6 MP.
IconAuspexGrants a +10 bonus to Awareness.
IconBlades Clone FieldWhenever the wearer fails to parry an attack, they can re-roll the parry test once.
If they wield dual melee weapons, they can re-roll the parry test twice.
IconCombi-ToolGrants a +10 bonus to Tech-Use.
IconDiagnostorGrants +15 Medicae.
IconMark of the RulerA marvellous compact weapon in the form of a ring that allows the wearer to fire a Laser Shot once per combat.
IconVigilanceA marvellous compact weapon in the form of a ring that allows the wearer to fire a Melta Scorching Shot once per combat.
IconDisinfection DeviceThis device grants the wielder a +15 bonus to Carouse.
IconAeldari Ranger SightThe wearer's deadeye shot critical hits triggers Expose Weakness against the affected enemy until the end of combat.
IconFlamer Digi-WeaponA marvellous compact weapon in the form of a ring that allows the wearer to fire a Flamer Shot: Stream once per combat.
IconHand of OffenceThe wearer's melee attack damage is increased by +(3 × psy rating).
IconImperial ScrollThis scroll grants the owner a +15 bonus to Lore (Imperium).
IconMartyr's PenanceA marvellous compact weapon in the form of a ring that allows the wearer to fire an Inferno Pistol Shot once per combat.
IconLuck ThickenerEach time the wearer uses a minor psychic power, all allies affected by this power gain +1 stack of the thick luck effect.
Thick luck allows those affected to re-roll of a failed attack, dodge, or parry test and is then removed.
IconMystic WardAt the start of every combat, the wearer's allies gain deflection equal to the wearer's psy rating.
Whenever an ally suffers any damage and loses non-temporary wounds, this effect is removed from that ally.
IconPair HolsterOnce per turn, when the wearer scores a critical hit with a pistol, the next attack with a pistol costs 0 AP.
IconPortable CogitatorThis cogitator grants the owner a +10 bonus to Logic.
IconShifting Combi-ToolGrants +20 to Tech-Use.
IconSignet RingGrants +10 to Persuasion.
IconSinister DiaryGrants a +20 bonus to Lore (Warp) and a −10 penalty to Willpower resistance tests.
IconTarget DesignatorWhenever the wearer hits an enemy with a deadeye shot, it reduces the enemy's deflection by −1 and applies +1 exploit until the end of combat. Stacks up to 3 times.
IconTome of ExcessGrants +10 to Lore (Warp), but the wielder suffers +(Lore (Warp) / 3)% more damage from psychic and Navigator powers.
IconWarp Reflex RingAfter triggering a psychic phenomenon, the wearer immediately restores (2 × WP bonus) wounds and gains +PsyRating MP. After triggering perils of the warp, the wearer immediately gains +1 AP.
IconForbidden Xenos CompendiumGrants a +10 bonus to Lore (Xenos).
IconFlamer Digi-WeaponA marvellous compact weapon in the form of a ring that allows the wearer to fire a Flamer Shot: Stream once per combat.
IconStolen BreathWhenever the wearer's ally dies (their wounds drop to 0) in combat, the wearer immediately gains +5 Weapon Skill and +5 Ballistic Skill until the end of combat.
Additionally, if the wearer has Conviction — Heretic, they gain +10 Toughness. Stacks.
IconBlooddrinkerWhenever the wearer makes a melee attack, they regain +1 wound.
IconAccuser of SinThe Charge ability deals additional damage equal to WP bonus against daemons and xenos.
IconAeldari Rune StoneAt the start of the wearer's turn, veil degradation is reduced by −1.
IconVoidborn's PrideWhenever the wearer kills an enemy, their Medicae increases by +(2 × resolve) until the end of combat. Stacks.
IconAnatomy TomeThe wielder gains a +(STR bonus + INT bonus) additional damage for single attacks against human enemies.
It also grants a +5 bonus to Medicae.
IconArmour-Piercing AmmoThe wielder's single shots and deadeye shots reduce the target's deflection by damage dealt.
IconAuto StimulantThe wearer gains immunity to effects depending on the number of unyielding beacon stacks:
-6 or more stacks: immunity to bleeding.
-9 or more stacks: immunity to toxin.
-12 or more stacks: immunity to burning.
The wearer gains all previous immunities.
IconBattle PlanWhen the wearer uses Press the Advantage, they and their allies increase their resolve by +2 for 2 rounds.
IconBayonet Chain KnifeWhen the wearer attacks a target with any ranged weapon in a 1-cell range, that attack inflicts bleeding (10). The target also suffers +25% critical damage to all attacks made against it.
IconBayonet KnifeWhen the wielder attacks with any ranged weapon at a 1-cell range, that attack also inflicts bleeding (4).
IconBead of ConcentrationThe wearer gains an additional +1 AP for each consecutive turn that the wearer has not moved. Stacks up to 5 times.
IconBead of MightIf the wearer has 8 or more AP at the start of their turn, they gain +30% damage for the rest of the combat.
IconBrinkwalker PendantThe wearer can move without provoking attacks of opportunity as long as they have less than 50% wounds left.
IconBlood Barrier EmitterAt the start of their turn, the wearer recovers wounds equal to the number of bleeding creatures. If at least 1 wound was recovered that way, 1 fresh injury is removed from the wearer as well.
IconChains of DominationWhenever the wearer kills an enemy, they receive a stacking +5 bonus to Willpower until the end of combat.
IconImpenetrable ShroudReduces the hit chance of all ranged attacks made against the wearer and their allies by −(3 × wearer's resolve)%.
IconBook of Minor PrayersThe wearer cannot use psychic or Navigator powers.
The wearer gains a Lore (Imperium)% chance to ignore damage from psychic and Navigator powers.
IconBurning Blood TalismanThis talisman grants the wearer +(wearer's WP bonus + 5)% dodge but reduces Fellowship by −30.
If the wearer has Heretical — Votary, they do not suffer the Fellowship penalty from the talisman and gains an additional +(wearer's WP bonus + 5)% damage against humans.
IconCarapace FragmentThis item negates all energy damage dealt to the wearer, but it cannot occur more than 3 times per combat.
IconCogni-Simulacrum EF-Ultima-OctodecimumGrants +25 Logic.
The wearer gains the Solve Simulacrum ability that costs 3 AP and triggers a Logic test for the wielder with a −167 penalty. On success, Solve Simulacrum is removed, the Cogni-Simulacrum is destroyed, the +25 Logic bonus is lost, and the wearer permanently gains the Paradox Solved feature.
Paradox Solved: this character can use their heroic act regardless of their momentum, without spending momentum.
IconCombat ManipulatorWhenever the wearer uses a non-attacking consumable item (e.g. stimulant, medikit, etc.), it counts as an attack of a different type than the previous attack for the purposes of Versatility.
IconCommander's ChronoThe wearer always has the highest initiative in combat.
IconCommander's NotesWhenever the wearer uses Combat Locus, the benefits of the targeted zone are multiplied by 4 instead of being doubled.
IconPortable DeflectorThe wearer always auto-dodges the first hit from each attacker on the battlefield.
IconDemolition InstructionsThe wearer gains +25 Demolition, and their area attacks with weapons deal an additional +(Demolition / 10) damage.
IconElder FlowThe wearer's first attack during the first round of combat costs 0 AP.
Whenever the wearer attacks an enemy and triggers an exploit with this attack, the triggered effect is calculated as if this enemy had a +1 additional exploit.
! Can only be equipped by Aeldari.
IconEmpyrean TransceiverWhenever the wearer is targeted by an ally's ability, the wearer gains ally's FEL bonus temporary wounds.
IconFirst Aid ManualUsing any medikit costs −1 AP less (but no less than 0).
IconForce Field EmitterAfter using Run and Gun, the wearer gains +15% cover efficiency when in cover for 1 round.
IconGloom's DisgraceWhenever the wearer spends all their MP, all adjacent enemies suffer a −AGI bonus% dodge penalty until the start of the wearer's next turn.
IconGrimoire of the VoidThis grimoire increases the chance of triggering psychic phenomena by +15%.
All warp damage dealt by its wielder is increased by +(2 × WP bonus).
IconGrip of the EmpyreanIncreases the wearer's melee critical hit chance and melee critical damage by +Veil degradation%.
IconHadd-Pattern Data-LoomGrants +10 to all skills.
The wearer can re-roll any failed skill test once for each test.
IconHalo DeviceThe wearer gains the following:
-+25 Strength, Toughness, Agility, and Perception.
-Uses Agility instead of Intelligence, Toughness instead of Willpower, and Strength instead of Fellowship.
-Immunity to injuries and traumas.
-Regenerates (TGH bonus / 2) wounds per turn.
Whenever the wearer kills an enemy, any damage they deal is increased by +1% until the end of combat, while their Intelligence, Willpower, and Fellowship are reduced by −1 (no less than 1) until the end of combat.
IconHalo DeviceThe wearer gains the following:
-+25 Strength, Toughness, Agility, and Perception.
-Uses Agility instead of Intelligence, Toughness instead of Willpower, and Strength instead of Fellowship.
-Immunity to injuries and traumas.
-Regenerates (TGH bonus / 2) wounds per turn.
Whenever the wearer kills an enemy, any damage they deal is increased by +1% until the end of combat, while their Intelligence, Willpower, and Fellowship are reduced by −1 (no less than 1) until the end of combat.
IconHarlequin TrinketEvery spent AP grants +2 MP to the wearer.
Also, the wearer's movement is not affected by threatened areas.
Whenever the wearer dodges an attack of opportunity, they gain +10 momentum.
IconHeart of the NamelessThis item increases the wielder's Lore (Xenos) by +10.
If the wearer has Iconoclast — Adherent, it increases all skills by +10 instead.
IconHelbrute Horn TrophyThe wielder gains the Relentless Rage ability.
This ability reduces the wielder's current armour and deflection by half until the end of combat.
However, the wielder's critical damage is increased by +(2 × reduced armour)% and their melee attack damage is increased by +(2 × reduced deflection) until the end of combat.
This ability can be used once per round. All effects stack.
IconHexagrammic GraceGrants +10 Logic, +10 Coercion, and +10 Persuasion.
IconImmaterium Routing AmuletWhenever the wearer uses a Navigator power, they always physically dodge the next attack by moving to a random adjacent cell. This effect doesn't apply to attacks of opportunity.
IconImproved InjectorThe user gains +(Carouse / 20) temporary wounds from combat stimulants.
The first use of any combat stimulant per turn costs 0 AP.
IconInjection AdapterThe user gains +(Carouse / 10) temporary wounds from combat stimulants.
Using combat stimulants costs 0 AP.
IconBlack Signet of the InquisitionThe wearer gains +40 Persuasion and the Inquisitor's Tenet ability. This ability can only be used once per combat.
IconWhite Signet of the InquisitionThe wearer gains +15 Persuasion and the Inquisitor's Command ability. This ability can only be used once per combat.
IconScarlet Signet of the InquisitionThe wearer gains +25 Persuasion and the Inquisitor's Decree ability. This ability can only be used once per combat.
IconInquisitor's Badge of OfficeThe wearer automatically passes any Coercion tests.
IconInstability DetonatorThis item grants its wearer a +5 bonus to Tech-Use.
Once per battle: can be used to immediately remove all bleeding, burning, or toxin effects from enemies in a 10-cell radius. These enemies receive (wearer's Tech-Use / 10 + 5 × number of stacks removed from the target) impact damage (with 20% armour penetration).
IconKnuckle GuardThis knuckle guard grants the wearer a +5 bonus to Weapon Skill. It also grants any equipped melee weapons +5% armour penetration and +2 damage.
IconLady Xue's Ritual BladeWhenever the wearer deals damage with a melee attack to an enemy, that enemy must pass a Toughness resistance test or die immediately. If passed, they suffer an additional +AGI bonus direct damage.
All enemies of difficulty tier VI or above are immune to this effect.
IconTraitor's RingA marvellous compact weapon in the form of a ring that allows the wearer to fire a Liquifier Shot once per combat.
IconLitany of Empyrean FuryEvery psychic or Navigator power used by the wearer's ally deals additional direct damage to all enemies in combat equal to Ally's resolve.
IconSecrets of the ForerunnerIf any of the wearer's characteristics are more than 100, all characteristics that are less than 90 are increased by +10.
IconLong-Range Aim LensIncreases ranged attack distance by +(wearer's BS bonus / 2) cells.
IconMalefic Tome — Belief in the InscrutableThis item increases the wearer's Lore (Warp) by +25.
If the wearer has Heretical — Adherent, they and all their allies gain +20% dodge and armour, but suffer a −9% penalty to their maximum wounds.
IconIron CapeThe wearer gains +10 Agility and Fellowship.
Whenever the wearer's wounds should be decreased to 0 for the first time in combat, they are restored up to 50% of their maximum wounds instead.
IconEnemy FinderIf the target of the wearer's ranged attack fails a Toughness resistance test with a −10 penalty, that attack inflicts exhaustion on that target.
IconMelta RingA ring weapon that fires a single melta shot.
Can only be used once per combat.
IconMetronomeIf the wearer did not spend MP during their turn, they gain +10 to all their characteristics next turn.
IconMilitary Combi-ToolWhenever the wearer uses a non-attacking consumable item (e.g. stimulant, medikit, etc.), it counts as an attack of a different type than the previous attack for the purposes of Versatility. Also, this combi-tool grants a 50% chance that a consumable item will not be spent when used.
IconMysterious SliverWhenever the wearer uses a major psychic power, they gain +(10 + 2 × WP bonus)% to all psychic power damage until the end of their next turn.
IconNeedle RingA marvellous compact weapon in the form of a ring that allows the wearer to fire a Toxic Needle once per combat.
IconNotes on WeaknessesThe wearer gains a permanent +(lethality / 10) (rounded down) bonus to direct damage. This bonus is doubled if the wearer's attack triggers an opening.
IconOmnispexWhenever the wearer targets 3 or more enemies with one attack, those targets suffer −(INT bonus × amount of targeted enemies)% armour until the end of combat.
IconCruciatum LitanyEach of the wearer's single attacks gains +10% damage for each negative effect on the target.
IconPeculiar TrinketAt the start of the wearer's turn, they gain (2 × equipped armour deflection) temporary wounds. When the wearer's wounds drop to 0, they fall prone, and gain 10% of their maximum wounds as temporary wounds. The wearer becomes the priority target of adjacent enemies. While prone, if the wearer has no other allies with more than 0 wounds, they and their allies die.
On the wearer's next turn, they regain 30% of their wounds if they still have temporary wounds.
This effect activates only once per round.
IconPlasma RingA marvellous compact weapon in the form of a ring that allows the wearer to fire a Plasma Shot once per combat.
IconPortative ManipulatorUsing reload for any weapon costs −1 AP less. (Minimum 0)
IconPrecinct Vox-RelayIf an ally under the effect of the wearer's Bring It Down! ability successfully hits an enemy with an attack or targets them with an ability, the wearer gains +1 Fellowship and Willpower until the end of combat for each different enemy hit or targeted.
IconProvocative EmitterWhenever the wearer dodges an attack, they become a priority target for the attacker until the wearer's next turn.
IconRelic SilencerThe wearer does not lose the Elusive effect if they attack from cover.
IconRosary of DefenceThe wearer gains a Number of unyielding beacon stacks% chance to ignore any incoming damage.
IconSaint Cognatius's OstensoriumWhenever the wearer suffers an attack from a daemon or warp damage, they inflict burning (8) to all adjacent enemies.
All burning effects inflicted by the wearer deal double damage if they target daemons or psykers.
IconSaint Cognatius's RelicWielder gains a +5% chance to reduce incoming warp damage by half for each point of deflection.
IconSaint Cognatius's ScripturesGrants +20 Lore (Imperium).
The wearer gains +(Lore (Imperium) / 10)% armour and deals +(Lore (Imperium) / 10)% critical damage to xenos and daemons.
Also, they can re-roll a failed test once per test.
IconSeal of the PurifierEvery time when more than 2 targets are damaged by the wielder's area attack, the wielder gains +Resolve momentum.
IconShadow FieldAt the beginning of the combat, the wearer gains the shadow field effect. While under this effect, the wearer counts as being in a full cover against all ranged attacks. The effect is lost when the wearer is hit by a ranged attack and suffers damage from it.
IconSinew-Weave RingGrants the wearer +5% critical hit chance and +5 Weapon Skill, but reduces parry by −5%.
IconSeal of DeathWhenever the wearer kills an enemy with Blade Dance, other enemies adjacent to the wearer become staggered for 1 round.
IconBladewingsThe wearer can spend all their MP to move to any cell within movement range.
This movement does not trigger attacks of opportunity.
At the end of movement, the wearer automatically performs a melee area attack with their primary weapon against all adjacent enemies.
IconBladewingsThe wearer can spend all their MP to move to any cell within movement range.
This movement does not trigger attacks of opportunity.
At the end of movement, the wearer automatically performs a melee area attack with their primary weapon against all adjacent enemies.
IconSpirit DrapeThe wearer's non-attack psychic powers cost −1 AP less during the wearer's first turn in combat.
IconStimulant InjectorThis item reduces wounds by −10%, yet increases critical hit chance by +(3 × TGH bonus)%.
IconStinger RingA marvellous compact weapon in the form of a ring that allows the wearer to fire a Stinger Shot once per combat.
IconShard of BloodstoneAt the beginning of the wearer's turn, all enemies in a 3-cell radius gain +1 stack of bleeding for each common effect on this enemy.
IconStrange ShardGrants +10 Lore (Warp) and +15 Lore (Xenos).
IconChirurgeon's ManualThis manual grants the owner +(2 × TGH bonus) to Medicae.
It also grants +TGH bonus MP after using a medikit.
IconTainted PhylacteryThe wielder gains +(Lore (Xenos) / 3)% critical hit chance against xenos.
IconTesla RingA marvellous compact weapon in the form of a ring that allows the wearer to fire a Tesla Shot once per combat.
IconTheodora's RosaryThe wearer of this amulet gains a +10 bonus to Commerce and Lore (Imperium).
IconBook of War PrayersThe wearer deals +10% more damage to xenos and daemons. If the wearer has Conviction — Dogmatic, this bonus is doubled.
IconTrampled Cult BannerEnemies that are targeted by the wearer's psychic abilities must pass a Willpower resistance test with a −15 penalty or suffer bleeding (10) and blinded.
IconEcho of VictoryWhenever the wearer attacks any target in a 5-cell radius around them with a ranged weapon, this attack deals (10 + armour penetration / 3)% more damage.
IconUntuning Combi-ToolThis item grants its owner a +25 bonus to Tech-Use.
If the owner has medium or heavy armour equipped, at the start of their first turn in combat, they gain +(Tech-Use / 10)% armour.
IconEmerald Cherub RingThis ring grants the wearer a +5 bonus to Fellowship. It also increases resolve by +1.
IconVid-Capture RelayWhenever the wearer's ally under the effect of the Joint Analysis ability hits a target with an exploit, the wearer gains +5 Perception.
IconHidden Auto-StimulantIf the wearer did not move during their turn or became immobilised, slowed, stunned, or knocked prone, they gain temporary wounds equal to Maximum MP.
If the wearer has Conviction — Iconoclast, all their allies immediately gain the same number of temporary wounds.
IconVolition InhibitorWhen the wearer uses Controlled Shot, any enemies adjacent to the wearer's allies suffer a −30% penalty to dodge against the wearer's next attack.
IconIce-Covered AquilaWhenever the wearer suffers a critical hit, the attacker immediately suffers WP bonus warp damage.
IconWarp Surge BroochIn the first round of combat, the wearer gains a number of additional attacks equal to their psy rating.
IconLitany of ExhaustionAny hit with the wearer's single attacks inflict +1 stack of fatigued, disturbed, and perplexed for 2 rounds if the target fails an Agility test. Stacks.
IconPrey ScannerAt the start of combat, inflicts the prey effect on the enemy with the highest number of wounds without spending a charge of Hunt Down the Prey and grants a double Hunt Down the Prey bonus for killing it.
IconRing of the Iron WillWhenever the wearer hits a target with Shield Bash, Double Slug, Fulminating Shot, or Grisly Adjudication, they make a Coercion test with a −40 penalty. If the wearer succeeds, the target is immobilised.
IconNeuro-Haptic AmplifierIf the wearer uses Stalwart Defence, but its effect is not triggered by the start of their next turn, they gain +TGH bonus MP during their next turn.
IconExperimental Psy-AmplifierThe wearer's first psychic power used in a round is calculated as if psy rating were increased by +3 and always triggers psychic phenomena.
IconCelestial EyeRequires ConvictionHeretical
The wearer gains +Veil degradation% hit chance and deals +Veil degradation% more critical damage.
IconOverseer's AquilaIf the wearer is an Overseer, using their archetype abilities grants them FEL bonus temporary wounds.
IconHeartbeat ScannerThe wearer's deadeye shots ignore cover and have +30% dodge reduction.
IconPortable Motive Force StorageIf worn by an Overseer, the wearer can use Overcharge multiple times per combat, but only once per round. The bonuses do not stack.
IconSturdy Shield StrapsThe wearer's successful counterattacks, triggered by Stalwart Defence, always score critical hit and deal +25% more critical damage.
IconTactica Imperialis ExcerptCritical damage dealt by the wearer with pistols is increased by +(Lore (Imperium) / 5)% if their Lore (Imperium) is 150 or greater.
IconMeragon RingWhen the wearer kills a target for the first time in a round, their next attack automatically hits. The wearer's Arbitrator abilities used this round can be used again.
IconUltrasonic WhistleWhenever Protect! is used on the Rogue Trader, the Overseer regains +1 AP. The apprehending cyber-mastiff's attacks against the apprehended target are triggered by the Rogue Trader's attacks too.
IconMemoirs of a Rogue Trader of House von ValanciusIf the wearer is not the Rogue Trader, they gain +(Rogue Trader's character level / 3) to Coercion, Commerce, and Persuasion.
Icon{name} von Valancius: Item DescriptionIf the wearer's name is {name} von Valancius, the wearer gains +(profit factor / 10) to all {g|Encyclopedia:Skills}skills{/g}.