Icon | Name | Family | Holding Type | Classification | ||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() | Spinner's Blade | 8 | 10 | 1 | 5 | 0 | ||||
![]() | Blade of Sorrow | 14 | 18 | 1 | 15 | 0 | This blade can only perform area attacks. Attacks of opportunity performed with it are also area attacks. | |||
![]() | Singing Retribution | 30 | 35 | 1 | 25 | 0 | This blade deals an additional +(10 + 2 × AGI bonus)% damage to enemies with more than 50% wounds. | |||
![]() | Bloody Blade | 35 | 42 | 1 | 30 | 0 | ||||
![]() | Whispering Mercy | 30 | 50 | 1 | 10 | 0 | This blade deals an additional +(10 + 2 × AGI bonus)% damage to enemies with less than 50% wounds. | |||
![]() | Chainaxe | 10 | 16 | 1 | 25 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Astartes Chainaxe | 12 | 18 | 1 | 15 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Chainaxe | 14 | 20 | 1 | 25 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Thrill of the Hunt | 16 | 24 | 1 | 30 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Hardened Chainaxe | 17 | 25 | 1 | 30 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Wrath of the Vile Rabble | 14 | 28 | 1 | 35 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Hardened Chainaxe | 17 | 25 | 1 | 30 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Carnage | 17 | 27 | 1 | 40 | 0 | Each successful hit with this axe increases the critical damage of this axe by 25% until the end of combat. | |||
![]() | Rending Chainaxe | 30 | 40 | 1 | 40 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Chainsword | 7 | 9 | 1 | 10 | 0 | ||||
![]() | Chainsword | 8 | 12 | 1 | 20 | 0 | ||||
![]() | Wrath of Saint Drusus | 8 | 12 | 1 | 15 | 0 | Does not have an area attack. Increases damage from all sources against any hit targets by +15% until the end of combat. Does not stack. | |||
![]() | Officer's Chainsword | 8 | 12 | 1 | 15 | 0 | ||||
![]() | Anver Chainsword | 12 | 16 | 1 | 15 | 0 | When hit by this weapon, the target suffers a −5% penalty to armour. Stacks. | |||
![]() | Elite Chainsword | 14 | 17 | 1 | 20 | 0 | ||||
![]() | Vindictor Flamer | 15 | 20 | 1 | 10 | 0 | A hybrid of a flamer and a melee chain weapon. Thanks to the latter, the wielder can parry with this weapon. Their melee critical damage is also increased by +25%. | |||
![]() | Aeldari Chainsword | 12 | 24 | 1 | 25 | 0 | ||||
![]() | Scorpion Chainsword | 15 | 25 | 1 | 30 | 0 | ||||
![]() | Astartes Chainsword | 19 | 30 | 1 | 25 | 0 | This chainsword grants +10% critical hit chance. | |||
![]() | [Ryza-Pattern] Chainsword | 20 | 30 | 1 | 30 | 0 | ||||
![]() | Harbinger of Carnage | 26 | 39 | 1 | 20 | 0 | ||||
![]() | Untainted Sacrament | 26 | 45 | 1 | 35 | 0 | The wielder suffers −75% less mental and warp damage. | |||
![]() | Undertaker | 30 | 45 | 1 | 15 | 0 | Whenever any creature in combat suffers lethal damage from burning, the wielder deals +30% more damage with this weapon for 1 round. Does not stack. | |||
![]() | Master-Crafted Aeldari Chainsword | 30 | 52 | 1 | 15 | 0 | ||||
![]() | Undertaker | 35 | 50 | 1 | 25 | 0 | Whenever any creature in combat suffers lethal damage from burning, the wielder deals +30% more damage with this weapon for 1 round. Does not stack. | |||
![]() | [Ryza-Pattern] Astartes Chainsword | 35 | 52 | 1 | 25 | 0 | This chainsword grants +10% critical hit chance. | |||
![]() | Hekatarii Blade | 15 | 17 | 1 | 30 | 50 | ||||
![]() | Poisoned Hekatarii Blade | 15 | 17 | 1 | 30 | 50 | ||||
![]() | [Retobi-Pattern] Hekatarii Blade | 16 | 24 | 1 | 20 | 50 | ||||
![]() | Fine-Edged Hekatarii Blade | 15 | 25 | 1 | 20 | 50 | ||||
![]() | Fine-Edged Poisoned Hekatarii Blade | 15 | 26 | 1 | 20 | 50 | ||||
![]() | Hekatarii Blade of Bloodthirst | 17 | 26 | 1 | 20 | 50 | This blade deals an additional +(AGI bonus / 2) damage to targets for each common negative effect on them. | |||
![]() | Sharpened Poisoned Hekatarii Blade | 27 | 35 | 1 | 20 | 50 | ||||
![]() | Sharpened Hekatarii Blade | 27 | 37 | 1 | 20 | 50 | ||||
![]() | Master-Crafted Hekatarii Blade | 36 | 57 | 1 | 25 | 50 | ||||
![]() | Sword of Faith | 1 | 4 | 1 | 0 | 0 | ||||
![]() | Force Sword | 7 | 11 | 1 | 25 | 0 | ||||
![]() | Soulsiphon | 8 | 12 | 1 | 25 | 0 | If used by a psyker, whenever this sword hits an enemy, veil degradation is reduced by −1. | |||
![]() | Veilrender | 8 | 12 | 1 | 25 | 0 | Each critical hit scored with this sword increases veil degradation by +Psy rating. The next attack with this sword deals +(veil degradation × psy rating) more damage. | |||
![]() | Will to Live | 10 | 15 | 1 | 30 | 0 | Enemies adjacent to the wielder have their Toughness reduced by −Wielder's psy rating. The wielder gains +Wielder's psy rating Toughness for each adjacent enemy. | |||
![]() | Triumph of Retribution | 12 | 16 | 1 | 30 | 0 | Whenever the wielder kills an enemy with this weapon, veil degradation is reduced by −(2 × psy rating). | |||
![]() | Awakened Nightmare | 13 | 18 | 1 | 30 | 0 | Each area attack made with this weapon increases veil degradation by +Psy rating and deals +(veil degradation × psy rating)% more damage. | |||
![]() | Ancient Force Sword | 14 | 20 | 1 | 30 | 0 | Whenever the wielder suffers energy, fire, power, or warp damage, this sword absorbs a part of that damage, reducing it by −Psy rating%. The wielder gains +Psy rating% armour penetration for their next attack. Stacks. | |||
![]() | Cursebringer | 14 | 20 | 1 | 30 | 0 | When this weapon hits, the target must pass a Willpower resistance test or suffer Psy rating levels of warp burn. | |||
![]() | The Distortion | 17 | 22 | 1 | 35 | 0 | Each area attack made with this weapon increases veil degradation by +Psy rating and deals +(2 × veil degradation × psy rating)% more damage. | |||
![]() | Renunciation of Weakness | 18 | 23 | 1 | 25 | 0 | Each critical hit scored with this weapon reduces veil degradation by −Psy rating and increases the wielder's Willpower by +(2 × psy rating) for 1 round. | |||
![]() | Dark Providence | 20 | 28 | 1 | 40 | 0 | If the wielder is a psyker, they can immediately re-roll a failed parry attempt once per attack with a chance of success equal to their Willpower. | |||
![]() | Sacrifice | 26 | 34 | 1 | 40 | 0 | Whenever the wielder kills an enemy with this weapon, veil degradation is reduced by the −Wielder's psy rating. After that, the wielder gains +1 psy rating for 1 round. | |||
![]() | Incinerator | 28 | 36 | 1 | 40 | 0 | Each critical hit scored with this weapon inflicts (3 × psy rating) levels of warp burn. | |||
![]() | Immaterium's Channeller | 32 | 40 | 1 | 40 | 0 | If the wielder's psy rating is 9 or higher, this sword has its damage, dodge reduction, and armour penetration increased by a percentage equal to veil degradation. | |||
![]() | Power Maul | 7 | 10 | 1 | 30 | 0 | ||||
![]() | Shock Baton | 6 | 11 | 1 | 15 | 0 | ||||
![]() | Unquenchable Fury | 8 | 9 | 1 | 30 | 0 | The maximum push distance of this maul is 5 cells, and any collision damage is increased by +50%. | |||
![]() | Balanced Maul | 6 | 11 | 1 | 20 | 0 | This maul's Harsh Shove ability costs 1 AP. Additionally, the wielder can use Shoving Strike, which costs 2 AP against multiple enemies in an area. | |||
![]() | Master-Crafted Power Maul | 10 | 17 | 1 | 35 | 0 | ||||
![]() | [Retobi-Pattern] Power Maul | 14 | 16 | 1 | 20 | 0 | ||||
![]() | Heavy Maul | 14 | 18 | 1 | 30 | 0 | If the wielder has a shield equipped, whenever they hit the target with this maul, they immediately make a Shield Bash against that target. If it hits, the target must pass a Toughness resistance test with a +20 bonus or become stunned for 1 round. | |||
![]() | Ebonite Maul | 13 | 19 | 1 | 30 | 0 | Targets hit with this sword suffer a number of static charge stacks equal to damage dealt by the attack. When a creature with those stacks is killed, all creatures adjacent to it (except the wielder) suffer shock damage equal to number of static charge stacks. | |||
![]() | Bloody Sacrament | 15 | 19 | 1 | 25 | 0 | Area attacks with this maul create a smoke cloud. All creatures that enter that area must pass Toughness, Strength, and Willpower resistance tests with a −(Demolition / 2) penalty. - - - | |||
![]() | Excruciator Maul | 15 | 20 | 1 | 35 | 0 | Maces and hammers have a special attack that pushes enemies away. | |||
![]() | Heavy Shock Baton | 19 | 20 | 1 | 10 | 0 | Maces and hammers have a special attack that pushes enemies away. | |||
![]() | Earthbreaker | 16 | 23 | 1 | 30 | 0 | Each attack with this weapon decreases the target's Agility, Toughness, and Strength by −4, even when parried or dodged. | |||
![]() | Lawbringer | 16 | 24 | 1 | 20 | 0 | Grants an additional ability that ends the attacker's turn and deals an additional +30 machine damage with 50% armour penetration. | |||
![]() | [Ryza-Pattern] Power Maul | 16 | 25 | 1 | 35 | 0 | ||||
![]() | Bonebreaker Maul | 25 | 30 | 1 | 40 | 0 | When you hit an enemy with the bonebreaker maul, the target must pass a Toughness resistance test with a −10 penalty or fall prone and gain random trauma. | |||
![]() | [Mars-Pattern] Power Maul | 25 | 35 | 1 | 40 | 0 | ||||
![]() | Torturer | 23 | 37 | 1 | 40 | 0 | This weapon deals +30% more damage to stunned targets and +20% more damage to staggered targets. | |||
![]() | Coffinmaker's Sledge | 25 | 40 | 1 | 40 | 0 | This weapon's single-target attacks deal additional direct damage equal to 5% of target's maximum wounds (up to a maximum of 300). | |||
![]() | [Sol-Pattern] Power Maul | 27 | 41 | 1 | 40 | 0 | ||||
![]() | Tormentor of the Chastened | 30 | 45 | 1 | 45 | 0 | This weapon deals an additional +1 base damage for each common negative effect and each trauma on the target. | |||
![]() | Power Maul | 32 | 49 | 1 | 40 | 0 | ||||
![]() | Power Pick | 10 | 16 | 1 | 45 | 0 | ||||
![]() | Power Pick | 10 | 20 | 1 | 35 | 0 | ||||
![]() | Power Axe | 12 | 19 | 1 | 40 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Bolstering Resolve | 12 | 19 | 1 | 40 | 0 | Each successful hit by this power axe increases the Strength of its wielder by +5 until the end of combat. | |||
![]() | [Mars-Pattern] Power Axe | 21 | 31 | 1 | 40 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Improved Power Pick | 20 | 40 | 1 | 40 | 0 | ||||
![]() | Smiter | 30 | 35 | 1 | 10 | 0 | This weapon ignores the targets' armour and deflection. | |||
![]() | Tearing Vengeance | 25 | 40 | 1 | 40 | 0 | This power axe deals an additional +(1.5 × (wielder's STR bonus + wielder's TGH bonus)) damage. The first attack each round against a bleeding target restores +1 AP to the wielder. The wielder suffers 6 damage every turn. | |||
![]() | Master-Crafted Power Axe | 29 | 39 | 1 | 50 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Tarvanna's Last Stand | 29 | 39 | 1 | 40 | 0 | This power axe deals +50% more damage if the wielder has less than 50% wounds. | |||
![]() | Sanguine Thirst | 31 | 41 | 1 | 40 | 0 | This power axe deals +(3 × wielder's STR bonus) damage to bleeding targets. If it is the first attack against a bleeding target, this attack has no cooldown. | |||
![]() | Grin of the Iron Wolf | 30 | 45 | 1 | 50 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Singer of Fearsome Sagas | 35 | 50 | 1 | 40 | 0 | Attacks by this axe deal additional damage equal to 5% of the target's maximum wounds. This bonus is applied to each enemy only once per round. | |||
![]() | Power Sword | 10 | 14 | 1 | 20 | 0 | ||||
![]() | Ghost Sword | 12 | 18 | 1 | 30 | 0 | ||||
![]() | Karkalla's Honour | 12 | 21 | 1 | 25 | 0 | Grants an additional area attack that affects all adjacent cells around the wielder. | |||
![]() | Severed Hand | 16 | 20 | 1 | 35 | 0 | ||||
![]() | Epiphany | 13 | 23 | 1 | 30 | 0 | If the wielder kills an enemy with Charge, this ability has no cooldown. | |||
![]() | Power Sword | 14 | 24 | 1 | 30 | 0 | ||||
![]() | Craftworld Power Sword | 20 | 30 | 1 | 30 | 0 | Decreases the target's weapon damage by −3 for 2 rounds after the wielder has parried an attack. | |||
![]() | Triumph of Faith | 30 | 35 | 1 | 50 | 0 | This sword ignores deflection. | |||
![]() | Auto-Striking Power Sword | 26 | 39 | 1 | 30 | 0 | When the wielder successfully parries with this power sword, they immediately counter-attack with whichever attack costs the least AP. It also grants: - - | |||
![]() | Elite Power Sword | 29 | 43 | 1 | 35 | 0 | ||||
![]() | Astartes Power Sword | 33 | 49 | 1 | 40 | 0 | ||||
![]() | Glimmersteel Blade | 16 | 26 | 1 | 25 | 50 | Attacks with the glimmersteel blade inflict bleeding (4) if the target fails a Toughness resistance test. | |||
![]() | Serrated Glimmersteel Blade | 17 | 28 | 1 | 15 | 50 | Each successful attack with this weapon increases the damage of the bleeding effect suffered by a target by +3. | |||
![]() | Axe | 5 | 7 | 1 | 15 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Well-Maintained Axe | 6 | 8 | 1 | 15 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Knife | 6 | 8 | 1 | 10 | 50 | ||||
![]() | Weighty Axe | 7 | 11 | 1 | 20 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Axe | 9 | 10 | 1 | 25 | 0 | ||||
![]() | Bloody Pact | 9 | 10 | 1 | 10 | 50 | This knife grants its wielder a special ability called Crimson Rage. | |||
![]() | Standard-Issue Munitorum Sapper Shovel | 9 | 12 | 1 | 25 | 0 | This weapon deals +2 additional damage for each enemy adjacent to the wielder. Enemies hit by this weapon cannot make attacks of opportunity for 1 round. | |||
![]() | Knife | 10 | 12 | 1 | 15 | 50 | ||||
![]() | Serrated Mono-Knife | 7 | 15 | 1 | 10 | 50 | This knife has a chance to inflict bleeding. | |||
![]() | Prisoner's Shank | 4 | 18 | 1 | 10 | 60 | ||||
![]() | Toxic Knife | 12 | 19 | 1 | 10 | 50 | ||||
![]() | Bio-Dagger | 15 | 20 | 1 | 10 | 50 | Each attack with this dagger increases its damage by +1 until the end of the combat. Stacks. | |||
![]() | Bleeder Axe | 14 | 22 | 1 | 20 | 0 | Axes have a special attack that inflicts bleeding. | |||
![]() | Interrogator's Dagger | 16 | 20 | 1 | 10 | 50 | On a successful hit with this weapon, the target must pass a Willpower resistance test with a −(wielder's Coercion / 3) penalty or immediately be moved 4 cells away, provoking attacks of opportunity. | |||
![]() | Astartes Combat Knife | 16 | 27 | 1 | 20 | 50 | If an attack with this knife kills the target, the wielder restores +1 AP and can make an additional attack with this knife. | |||
![]() | Toxic Knife | 20 | 25 | 1 | 10 | 50 | ||||
![]() | Disemboweler | 23 | 33 | 1 | 20 | 0 | Increases the bleeding level caused by this axe by +1 until the end of combat for each strike attack performed by it. | |||
![]() | Death Hymn | 25 | 40 | 1 | 15 | 60 | Whenever the wielder kills an enemy with this knife for the first time in a turn, they immediately use War Hymn, which does not provoke attacks of opportunity. | |||
![]() | Lilaethan's Fury | 26 | 44 | 1 | 10 | 50 | When the wielder deals damage to the target with Lilaethan's Fury, the target becomes blinded until the end of combat. The first attack with Lilaethan's Fury in a round against the blinded target does not set the attack on cooldown. | |||
![]() | Ritual Knife | 30 | 45 | 1 | 10 | 50 | This knife has a 100% critical hit chance against prone or stunned targets. When the wielder scores a critical hit with this knife, the target and everyone in a 4-cell radius around it must pass a Willpower resistance test or make a single attack against the nearest target. | |||
![]() | Sword | 6 | 9 | 1 | 5 | 0 | ||||
![]() | Sword | 7 | 10 | 1 | 10 | 0 | ||||
![]() | Sword | 7 | 11 | 1 | 10 | 0 | ||||
![]() | Noble Sword | 7 | 12 | 1 | 10 | 0 | On a hit, this sword's attack inflicts the disturbed effect on the target for 2 rounds. If the target of the attack is already suffering from the disturbed effect, the attack deals an additional +(wielder's WP bonus × 2) damage to this target. | |||
![]() | Sword | 8 | 12 | 1 | 15 | 0 | ||||
![]() | Manufactured Sword | 8 | 12 | 1 | 10 | 0 | ||||
![]() | Life-Draining Sword | 8 | 12 | 1 | 15 | 0 | On a successful hit with this sword, the target must pass a Toughness resistance test with a −5 penalty. On failure, the target suffers the bleeding effect, and veil degradation is increased by +1. Conviction — Heretical: the wielder restores wounds equal to 25% of the damage dealt to the bleeding target. | |||
![]() | Feudal Sword | 8 | 12 | 1 | 10 | 0 | ||||
![]() | Sword | 8 | 13 | 1 | 15 | 5 | ||||
![]() | Fractal Blade | 10 | 20 | 1 | 40 | 0 | The wielder of this sword gains a +25% bonus to parry. | |||
![]() | Venom Blade | 12 | 18 | 1 | 15 | 0 | ||||
![]() | Hallucinogen Blade | 12 | 19 | 1 | 15 | 0 | ||||
![]() | Exotic Venom Blade | 14 | 21 | 1 | 15 | 0 | ||||
![]() | Scorpion Sting | 17 | 20 | 1 | 15 | 0 | Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies. +10% parry −10 to enemy Weapon Skill when hit | |||
![]() | Crafted Sword | 17 | 26 | 1 | 15 | 0 | ||||
![]() | Kabalite Venom Blade | 18 | 25 | 1 | 15 | 0 | ||||
![]() | Blackhaze Venom Blade | 20 | 25 | 1 | 15 | 0 | Attacks against targets suffering from toxin apply the toxin effect with the same power to all enemies within a 2-cell radius of the target. | |||
![]() | Duelling Sword | 17 | 30 | 1 | 15 | 0 | After scoring a critical hit with the duelling sword, if the wielder has a weapon in the other hand, they immediately attack the closest enemy with it, using whichever attack costs the least AP. | |||
![]() | Watcher From Above | 20 | 30 | 1 | 30 | 0 | The wielder of this sword gains a +25% bonus to dodge and a +25% bonus to parry. Enemies hit by this sword suffer a −25 penalty to their Weapon Skill until the wielder's next turn. | |||
![]() | Venomous Slicer | 21 | 31 | 1 | 15 | 0 | ||||
![]() | Excruciating Shriek | 21 | 31 | 1 | 15 | 0 | Deals an additional +(4 × STR bonus) damage, and gains +(5 × STR bonus)% armour penetration. Targets have +30% dodge against attacks made with this weapon. | |||
![]() | Daring Cutlass | 26 | 40 | 1 | 15 | 0 | When the wielder has melee superiority, attacks with this sword always score critical hits with a +100% bonus to critical damage. | |||
![]() | Djin Blade of Yremeryss | 28 | 38 | 1 | 25 | 0 | If the wielder deals damage to the target with this sword, the wielder gets a +3 bonus to their Weapon Skill, Ballistic Skill, Toughness, and Strength, while the target suffers a −3 penalty to the same characteristics until the end of combat. | |||
![]() | Sharpened Venom Blade | 31 | 41 | 1 | 15 | 0 | ||||
![]() | Virulent Slicer | 35 | 53 | 1 | 20 | 0 | ||||
![]() | Death Cult Power Blade | 16 | 18 | 1 | 35 | 0 | ||||
![]() | Silent Verdict | 17 | 20 | 1 | 5 | 0 | ||||
![]() | Death Cult Blade | 15 | 25 | 1 | 20 | 0 | ||||
![]() | Cold Blooded | 20 | 40 | 1 | 50 | 0 | This blade has an additional attack called Double-Edged Strike. | |||
![]() | Ceremonial Blade | 25 | 40 | 1 | 45 | 0 | This blade has a special attack called Ritual Cut. | |||
![]() | Partner in Death | 35 | 42 | 1 | 20 | 0 | Whenever an ally adjacent to the wielder attacks an enemy, the wielder makes an attack of opportunity against that enemy if possible. | |||
![]() | Power Blade | 36 | 49 | 1 | 45 | 0 | ||||
![]() | Craven's Bane | 31 | 41 | 1 | 25 | 0 | ||||
![]() | Saint Katherine's Adulation | 34 | 59 | 1 | 30 | 0 | Grants +80% critical damage and a special ability that allows the wielder to perform three consecutive attacks on an enemy. | |||
![]() | Heavy Rock Saw | 4 | 6 | 3 | 10 | 0 | ||||
![]() | Rusty Heavy Rock Saw | 5 | 8 | 3 | 10 | 0 | ||||
![]() | Heavy Emergency Cutter | 6 | 7 | 4 | 50 | 0 | Each attack with this saw increases the wielder's critical hit damage by +(1 + STR bonus / 2)%. This bonus stacks and lasts until the end of combat. | |||
![]() | Improved Heavy Rock Saw | 6 | 8 | 4 | 40 | 0 | ||||
![]() | Heavy Rock Saw | 7 | 9 | 5 | 30 | 0 | ||||
![]() | Well-Maintained Heavy Rock Saw | 12 | 16 | 4 | 25 | 0 | ||||
![]() | Emergency Drill | 20 | 25 | 3 | 40 | 0 | This weapon has a special attack called Drilling Strike. | |||
![]() | Well-Maintained Heavy Rock Saw | 15 | 25 | 4 | 25 | 0 | ||||
![]() | Drukhari Klaive | 16 | 24 | 1 | 35 | 0 | ||||
![]() | Incubus Klaive | 21 | 32 | 1 | 35 | 0 | ||||
![]() | Bloodseeker Klaive | 24 | 36 | 1 | 25 | 0 | When this sword hits a bleeding enemy, it removes bleeding and inflicts toxin of the same power. The wielder gains +(5 × target's bleeding level)% dodge until their next turn. | |||
![]() | Woebringer | 27 | 43 | 1 | 35 | 0 | This weapon has an additional attack that pushes enemies away. If an enemy cannot be pushed, the wielder is pushed away instead. This attack deals an additional +AGI bonus damage. | |||
![]() | Edge of the Irrevocable | 40 | 50 | 1 | 45 | 0 | Requires Heretical — Zealot Each successful attack with Edge of the Irrevocable raises veil degradation by +(from 1 to 5) and deals an additional +(2 × veil degradation) warp damage. It also grants: - - - - | |||
![]() | Industrial Hammer | 10 | 18 | 1 | 40 | 0 | ||||
![]() | Thunder Hammer | 11 | 17 | 1 | 40 | 0 | ||||
![]() | The Hammer of Epiphany | 15 | 20 | 1 | 35 | 0 | All damage dealt when this weapon pushes an enemy is increased by +100%. | |||
![]() | [Ryza-Pattern] Thunder Hammer | 18 | 26 | 1 | 50 | 0 | ||||
![]() | Roaring Thunder | 20 | 25 | 1 | 40 | 0 | This thunder hammer deals +3 damage and grants a +10% stacking chance to stun an enemy for one turn for each point of the enemy's deflection. A successful Toughness resistance test negates this effect. Maces and hammers have a special attack that pushes enemies away. | |||
![]() | Emperor's Will | 25 | 35 | 1 | 40 | 0 | On a successful hit with this weapon, the target must pass a Toughness resistance test with a −10 penalty or become stunned. If the target fails the test, this attack has no cooldown. | |||
![]() | [Mars-Pattern] Thunder Hammer | 28 | 39 | 1 | 30 | 0 | Attacks with this hammer always critically hit against stunned and prone targets. The critical damage is increased by +80%. | |||
![]() | Piety's Charge | 28 | 42 | 1 | 45 | 0 | All collisions caused by the thunder hammer's pushing attacks deal +300% more damage. All targets hit by this thunder hammer must pass an Agility resistance test with a +10 bonus or fall prone. | |||
![]() | Omnissian Axe | 10 | 14 | 1 | 35 | 0 | ||||
![]() | [C-Delphim Pattern] Omnissian Axe | 16 | 24 | 1 | 40 | 0 | This axe uses Brutal Strike for attacks of opportunity. | |||
![]() | [Kiava Gamma Pattern] Omnissian Axe | 18 | 28 | 1 | 40 | 0 | ||||
![]() | The Hand of Xenocide | 19 | 30 | 1 | 40 | 0 | This weapon deals +(wielder's Lore (Xenos) / 4)% more damage to xenos enemies. | |||
![]() | Omnissiah's Providence | 30 | 45 | 1 | 50 | 0 | If the target of this axe's attack is suffering from the effect of Expose Weakness, all energy damage dealt to the target is increased by +(3 × INT bonus)% until the end of combat. If the target of the attack is not suffering from both exploit and Expose Weakness, both of these effects are inflicted on the target after the attack. | |||
![]() | [Mars-Pattern] Omnissian Axe | 34 | 50 | 1 | 55 | 0 | ||||
![]() | Bloodthirster | 16 | 24 | 1 | 30 | 0 | Each hit decreases the target's Weapon Skill, Ballistic Skill, Strength, Toughness, and Perception by −5. Stacks. | |||
![]() | Bloodseeker Klaive | 17 | 25 | 1 | 35 | 0 | This klaive's area attack has an increased area of effect. | |||
![]() | Righteous Justice | 30 | 50 | 1 | 20 | 0 | This sword grants the following effects based on the wielder's rank of Conviction — Dogmatic: - - - | |||
![]() | Industrial Hammer | 22 | 33 | 1 | 10 | 0 | ||||
![]() | Bonecracker | 28 | 39 | 1 | 30 | 0 | Every successful basic attack made with this mace inflicts a random trauma on the target. | |||
![]() | Bloodhound Staff | 4 | 8 | 1 | 0 | 0 | Devastating (6): the first use of an attacking Navigator power per turn does not set the power on cooldown and does not count toward the attack limit per turn. The second use of this power or the use of a different attacking Navigator power on the same turn deals an additional +6 damage to all targets and 6 direct damage to the Navigator. | |||
![]() | Red Crystal Staff | 4 | 8 | 1 | 0 | 0 | The first attacking Navigator power each turn costs −1 AP less. Devastating (12): the first use of an attacking Navigator power per turn does not set the power on cooldown and does not count toward the attack limit per turn. The second use of this power or the use of a different attacking Navigator power on the same turn deals an additional +12 damage to all targets and 12 direct damage to the Navigator. | |||
![]() | Staff of House Cassini | 4 | 8 | 1 | 0 | 0 | All allies targeted by Navigator powers gain +(Navigator's PER bonus / 2) additional MP on their next turn. Infusing (7): allies targeted by Navigator powers gain a +7 bonus to all their characteristics until the end of the Navigator's next turn. This bonus stacks and is prolonged until the Navigator's next turn every time it stacks. | |||
![]() | Staff of House Orsellio | 4 | 8 | 1 | 0 | 0 | Castigating (5): enemies targeted by Navigator powers suffer a −5 penalty to all their characteristics until the end of the Navigator's next turn. This penalty stacks and is prolonged until the Navigator's next turn every time it stacks. | |||
![]() | Staff of Orsellio Guardian | 4 | 8 | 1 | 0 | 0 | Infusing (5): allies targeted by Navigator powers gain a +5 bonus to all their characteristics until the end of the Navigator's next turn. This bonus stacks and is prolonged until the Navigator's next turn every time it stacks. | |||
![]() | Staff of the Orsellio Regent | 4 | 8 | 1 | 0 | 0 | Enemies targeted by Navigator powers suffer +PER bonus additional damage from the next attack that deals physical damage. Castigating (7): enemies targeted by Navigator powers suffer a −7 penalty to all their characteristics until the end of the Navigator's next turn. This penalty stacks and is prolonged until the Navigator's next turn every time it stacks. | |||
![]() | Warp-Focusing Staff | 4 | 8 | 1 | 0 | 0 | Enemies targeted by Navigator powers suffer +11% more damage from all sources. This effect stacks up to PER bonus times. Castigating (11): enemies targeted by Navigator powers suffer a −11 penalty to all their characteristics until the end of the Navigator's next turn. This penalty stacks and is prolonged until the Navigator's next turn every time it stacks. | |||
![]() | Warp Guide Staff | 4 | 8 | 1 | 0 | 0 | Allies gain +PER bonus additional MP on their first turn. Infusing (9): allies targeted by Navigator powers gain a +9 bonus to all their characteristics until the end of the Navigator's next turn. This bonus stacks and is prolonged until the Navigator's next turn every time it stacks. | |||
![]() | Detachment From Death | 4 | 8 | 1 | 0 | 0 | Allies of this staff's wielder have their dodge increased by +WP bonus%. | |||
![]() | Thought Guide | 4 | 8 | 1 | 0 | 0 | Allies of the wielder affected by psychic powers gain +(psyker's WP bonus / 2) resolve for 1 round. | |||
![]() | Biomancer's Staff | 4 | 8 | 1 | 0 | 0 | The wielder of this staff (power level 6) gains the Syphon Life ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage and healing level of this power. | |||
![]() | Charged Staff | 4 | 8 | 1 | 0 | 0 | The wielder of this staff (power level 9) gains the Lightning Arc ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power. | |||
![]() | Diviner's Staff | 4 | 8 | 1 | 0 | 0 | The wielder of this staff gains the Consign ability. The ability is also available in its heroic act and desperate measure versions. | |||
![]() | Imperial Staff | 4 | 8 | 1 | 0 | 0 | The wielder of this staff (power level 8) gains the Emperor's Wrath ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power. | |||
![]() | Psychic Staff | 4 | 8 | 1 | 0 | 0 | The wielder of this staff (power level 6) gains the Lightning Arc ability. Power level affects the damage of this power. | |||
![]() | Psychic Staff | 4 | 8 | 1 | 0 | 0 | The wielder of this staff (power level 6) gains the Lightning Arc ability. Power level affects the damage of this power. | |||
![]() | Pyromancer's Staff | 4 | 8 | 1 | 0 | 0 | The wielder of this staff (power level 7) gains the Inferno ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power. | |||
![]() | Sanctified Staff | 4 | 8 | 1 | 0 | 0 | The wielder of this staff, with a power level of (5 + psyker's resolve), gains the Emperor's Wrath ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power. Using Emperor's Wrath grants the psyker additional armour equal to the staff's power level until the start of the psyker's next turn. Does not stack. | |||
![]() | Staff of Mindsight | 4 | 8 | 1 | 0 | 0 | The wielder of this staff (power level 12) gains the Vision of Death ability. This ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power. Enemies suffer a −10 penalty to all resistance tests against psychic powers of the telepathy discipline used by the wielder. | |||
![]() | Telekineticist's Staff | 4 | 8 | 1 | 0 | 0 | The wielder of this staff (power level 9) gains the Bind ability. This ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power. | |||
![]() | Telepath's Staff | 4 | 8 | 1 | 0 | 0 | The wielder of this staff (power level 9) gains the Vision of Death ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power. | |||
![]() | Singing Spear | 4 | 8 | 1 | 0 | 0 | The wielder of this staff gains the Consign ability. This ability is also available in its heroic act and desperate measure versions. The wielder's divination psychic powers have a 50% chance not to increase veil degradation. | |||
![]() | Witch Staff | 10 | 13 | 1 | 25 | 0 | This staff gains +10% armour penetration for every level of the wielder's psy rating. | |||
![]() | Blooddrinker Staff | 10 | 13 | 1 | 25 | 0 | The wielder of this staff gains Syphon Life ability at power level 13. The ability is also available in its Heroic Act and Desperate Measure versions. The power level affects the damage and healing level of this power. In combat, the psyker wielding the staff suffers bleeding. The bleeding damage every round is equal to the psyker's psy rating. | |||
![]() | Staff of Blood | 10 | 13 | 1 | 25 | 0 | The wielder of this staff (power level 9) gains the Syphon Life ability. This ability is also available in its heroic act and desperate measure versions. Power level affects the damage and healing level of this power. | |||
![]() | Astronomican Regalia | 16 | 21 | 1 | 0 | 0 | Whenever allies become targets of a Navigator power that has not targeted them this combat, they gain +1 additional AP on their next turn. Infusing (10): allies targeted by Navigator powers gain a +10 bonus to all their characteristics until the end of the Navigator's next turn. This bonus stacks and is prolonged until the Navigator's next turn every time it stacks. Devastating (6): the first use of an attacking Navigator power per turn does not set the power on cooldown and does not count toward the attack limit per turn. The second use of this power or the use of a different attacking Navigator power on the same turn deals an additional +6 damage to all targets and 6 direct damage to the Navigator. | |||
![]() | Staff of Orsellio Novator | 16 | 21 | 1 | 0 | 0 | The first use of each Navigator power in combat costs −1 less AP. Castigating (10): enemies targeted by Navigator powers suffer a −10 penalty to all their characteristics until the end of the Navigator's next turn. This penalty stacks and is prolonged until the Navigator's next turn every time it stacks. Infusing (6): allies targeted by Navigator powers gain a +6 bonus to all their characteristics until the end of the Navigator's next turn. This bonus stacks and is prolonged until the Navigator's next turn every time it stacks. | |||
![]() | Yu'Vath Glass Staff | 16 | 21 | 1 | 0 | 0 | Enemies that suffer damage from the Navigator also gain a damage-over-time effect that deals damage to them at the end of their turn until the end of combat. The damage is equal to 20% of all damage they have suffered from the Navigator. Devastating (10): the first use of an attacking Navigator power per turn does not set the power on cooldown and does not count toward the attack limit per turn. The second use of this power or the use of a different attacking Navigator power on the same turn deals an additional +10 damage to all targets and 10 direct damage to the Navigator. Castigating (6): enemies targeted by Navigator powers suffer a −6 penalty to all their characteristics until the end of the Navigator's next turn. This penalty stacks and is prolonged until the Navigator's next turn every time it stacks. | |||
![]() | Solar Staff | 16 | 21 | 1 | 0 | 0 | The wielder of this staff (power level 10) gains the Inferno ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power. For every two creatures suffering burning in combat, the power level of this staff is increased by +1 and the Willpower bonus is increased by +2. | |||
![]() | Staff of Endless Flame | 16 | 21 | 1 | 0 | 0 | The wielder of this staff (power level 7) gains the Inferno ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power. For every two creatures suffering burning in combat, the power level of this staff is increased by +1. | |||
![]() | Staff of Gravity Control | 16 | 21 | 1 | 0 | 0 | Enemies that begin their turn stunned or immobilised within the psyker's line of sight suffer 14 damage. | |||
![]() | Staff of Krudarach | 16 | 21 | 1 | 0 | 0 | The wielder of this staff gains the Consign ability. This ability is also available in its heroic act and desperate measure versions. The wielder's divination psychic powers that affect one ally also affect the ally closest to the target. Divination psychic powers, including Consign, that affect one enemy also affect the enemy closest to the target. | |||
![]() | Staff of Shock and Awe | 16 | 21 | 1 | 0 | 0 | The wielder of this staff (power level 18) gains the Lightning ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power. | |||
![]() | Staff of the Righteous Pyre | 16 | 21 | 1 | 0 | 0 | The wielder of this staff (power level 15) gains the Emperor's Wrath ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage and healing of this power. Sanctic psychic powers (including all versions of Emperor's Wrath) heal allies instead of damaging them. | |||
![]() | Staff of Unseen Chains | 16 | 21 | 1 | 0 | 0 | The wielder of this staff (power level 12) gains the Bind ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the Damage of this power. The first telekinesis power used by the wielder each turn, does not increase the veil degradation. | |||
![]() | Mindkiller Staff | 20 | 25 | 1 | 0 | 0 | Each enemy the psyker kills with a psychic power from the telepathy discipline permanently increases the effective power level of all telepathy discipline staves this character wields by +1. | |||
![]() | [Retobi-Pattern] Greatsword | 14 | 18 | 1 | 15 | 0 | ||||
![]() | Fatebringer | 15 | 17 | 1 | 100 | 0 | The wielder's attacks with this sword ignore the target's armour. | |||
![]() | Greatsword | 14 | 20 | 1 | 15 | 0 | ||||
![]() | Serrated Great Sword | 14 | 20 | 1 | 15 | 0 | On a critical hit, this sword inflicts +1 stack of the laceration effect. For each stack of laceration, all attacks of this sword against the same target deal +10% damage. | |||
![]() | Heavy Greatsword | 22 | 33 | 1 | 20 | 0 | ||||
![]() | [Mezoa-Pattern] Greatsword | 30 | 45 | 1 | 25 | 0 |